[Lua] Infinite Loop protection [Lua] ENTITY:SkinCount() (returns int) [Lua] Added GAMEMODE:SetupPlayerVisibility( player ) [Lua] Added AddOriginToPVS( vector ) [Lua] Added Error( text ) [Lua] Fixed pod returning false to IsVehicle() [Lua] Added LerpAngle( float, angle, angle ) [Lua] Added LerpVector( float, vec, vec ) [Lua] Added PANEL:PaintManual() [Lua] Added PANEL:SetPaintedManually( bool ) [Lua] No longer need to call ParticleEmitter:Finish() [Lua] Added SWEP:DrawWorldModel() [Lua] Added ParticleEmitter:SetNearClip( float, float ) [Lua] Added ParticleEmitter:SetParticleCullRadius( float ) [Lua] Added Player:DropNamedWeapon( string ) [Lua] Added Player:DropWeapon( Weapon ) [Lua] Added SWEP:Equip( owner ) [Lua] Added SWEP:OnDrop() [Lua] Added render.StartMaterialOverride( material ) [Lua] Added Player:GetRagdollEntity() [Lua] Added Player:RemoveAllAmmo() [Lua] Added Player:SetAmmo( ammoid, count ) [Lua] Added Player:TraceHullAttack( vecStart, vecEnd, vecMin, vecMax, damage, damagetype, forcescale ) - returns hurt entity [Lua] Added Player:SetUnDuckSpeed( time ) [Lua] Added Player:SetDuckSpeed( time ) [Lua] Added Player:SetRunSpeed( speed ) [Lua] Added Player:SetWalkSpeed( speed ) [Lua] Added Player:SetCrouchedWalkSpeed( multiplier ) [Lua] FireBullets table now accepts a 'HullSize' int key (if over 0 defines the hull size of the bullet) [Lua] Added GAMEMODE:GetCrouchTime( Player, bDuckJump, Ducking ) [Lua] Player:TakeDamage moved to Entity:TakeDamage