;THIS SCRIPT IS THE ORIGINAL WORK OF GLAVE. ;Edited by [xero]. ;Items added: ;Mana Management toggle ;Pet Attacking toggle ;There is no aggro checks for anything, but its not designed to be a bot! Deal with aggro yourself ^_^ variable(global) bool stopped variable(global) string pauseText="Paused" variable(global) string petText="Pet ON" variable(global) string manaText="Mana ON" function atexit() { ui -unload singledot.xml echo Singledot exiting... } function manacheck() { if ${Me.PctHPs} > 85 && ${Me.PctMana} < 60 && ${Spell[Life Tap](exists)} && ${Me.Action[Life Tap].Usable} { Cast "Life Tap" wait 10 return } if ${Me.Pet(exists)} && ${Spell[Dark Pact](exists)} && ${Me.Action[Dark Pact].Usable} && ${Me.PctMana} < 55 && ${Me.Pet.PctMana} > 10 { Cast "Dark Pact" wait 10 } } function sanity(string sanitySpell) { if ${Target(exists)} && !${Target.Dead} { Cast "${sanitySpell}" waitframe } while (${Me.Casting} || ${Me.GlobalCooldown}) && !${Target.Dead} && !${Me.Dead} { waitframe } } function boltcheck() { if ${Me.Buff["Shadow Trance"](exists)} && ${Me.Action["Shadow Bolt"].Usable} && ${Target(exists)} && !${Target.Dead} { call sanity "Shadow Bolt" waitframe } } function demonarmor() { if !${Me.Buff[Demon Skin](exists)} && !${Me.Buff[Demon Armor](exists)} { if ${Me.Level} < 20 { Cast "Demon Skin" wait 15 } elseif ${Me.Level} >= 20 { Cast "Demon Armor" wait 15 } } } function pet() { if ${Target(exists)} && !${Target.Dead} && ${Target.Distance} < 30 && ${Target.Attackable} { if ${Me.Pet(exists)} { wowscript PetAttack() } } } function dots() { declare ShardList guidlist local if ${Target(exists)} && !${Target.Dead} && ${Target.Distance} < 30 && ${Target.Attackable} { if !${Target.Buff[Immolate](exists)} && ${Spell[Immolate](exists)} && ${Me.Action[Immolate].Usable} && ${Target.PctHPs} > 40 { call sanity "Immolate" wait 4 return } if !${Target.Buff[Corruption](exists)} && ${Spell[Corruption](exists)} && ${Me.Action[Corruption].Usable} { call sanity "Corruption" return } if !${Target.Buff[Curse of Agony](exists)} && ${Spell[Curse of Agony](exists)} && ${Me.Action[Curse of Agony].Usable} { if ${Spell[Amplify Curse](exists)} && ${Me.Action[Amplify Curse].Usable} { call sanity "Amplify Curse" } call sanity "Curse of Agony" return } ;if !${Target.Buff[Siphon Life](exists)}&${Spell[Siphon Life](exists)}&&${Me.Action[Siphon Life].Usable} ;{ ; call sanity "Siphon Life" ; return ;} if ${Me.PctHPs} > 98 && ${Me.PctMana} < 95 && ${Spell[Life Tap](exists)} && ${Me.Action[Life Tap].Usable} { Cast "Life Tap" wait 10 return } ShardList:Search[-items,-inventory,Soul Shard] if ${ShardList.Count} < 10 && ${Target.PctHPs} < 30 { call sanity "Drain Soul" return } if ${Spell[Drain Life](exists)} && ${Me.Action[Drain Life].Usable} && ${Me.PctHPs} < 98 { call sanity "Drain Life" } if ${Me.PctHPs} > 98 && ${Me.PctMana} < 95 && ${Spell[Life Tap](exists)} && ${Me.Action[Life Tap].Usable} { Cast "Life Tap" wait 10 return } } } function main() { declare AutoFace bool script TRUE declare onOff bool script TRUE declare Pet bool script TRUE declare mana bool script TRUE UI -load wowskin/wowskin.xml UI -load -skin wowskin "singledot.xml" stopped:Set[0] echo SingleDot by glave echo Edited by [xero], Industrial. while !${stopped} { while !${Me.Mount(exists)} && !${Me.Sitting} && !${Me.Dead} { if ${mana} && ${onOff} || !${onOff} { manaText:Set["Mana ON"] call manacheck call boltcheck call demonarmor } elseif !${mana} && ${onOff} || !${onOff} { manaText:Set["Mana OFF"] call boltcheck call demonarmor } if !${onOff} && ${Pet} { pauseText:Set["Running"] petText:Set["Pet ON"] call pet call dots wait 4 } elseif !${onOff} && !${Pet} { pauseText:Set["Running"] petText:Set["Pet OFF"] call dots wait 4 } else { pauseText:Set["Paused"] } } } }