package net.sf.l2j.gameserver; import java.nio.ByteBuffer; /** * This interface can be implemented by custom extensions to l2j to get packets * before the normal processing of PacketHandler * * @version $Revision: $ $Date: $ * @author galun */ public interface CustomPacketHandlerInterface { /** * interface for a custom packethandler to ckeck received packets * PacketHandler will take care of the packet if this function returns false. * @param data the packet * @param client the ClientThread * @return true if the packet has been processed, false otherwise */ public boolean handlePacket(ByteBuffer data, ClientThread client); }