/Item stuff uint32 lb_Item_ItemId(Item* it) { return it->GetProto()->ItemId; } uint32 lb_Item_Class(Item* it) { return it->GetProto()->Class; } uint32 lb_Item_SubClass(Item* it) { return it->GetProto()->SubClass; } const char* lb_Item_ScriptName(Item* it) { return it->GetProto()->ScriptName; }