-- /\/\ __ _ _ __ __ _ ___ / _\ ___ _ __(_)_ __ | |_ -- / \ / _` | '_ \ / _` |/ _ \\ \ / __| '__| | '_ \| __| -- / /\/\ \ (_| | | | | (_| | (_) |\ \ (__| | | | |_) | |_ -- \/ \/\__,_|_| |_|\__, |\___/\__/\___|_| |_| .__/ \__| -- |___/ |_| -- A WHOLE NEW WORLD -- MangoScript - Bringing a whole new world to MaNGOS ItemProto_TestScript = Mango.Scripts.Create('ItemProto_TestScript'); ItemProto_TestScript:ForceLUA(); -- Don't use the CPP version if valid -- Define spells & yells ItemProto_TestScript.Spell1 = ???????; ItemProto_TestScript.Spell2 = ???????; ItemProto_TestScript.Spell3 = ???????; ItemProto_TestScript.Spell4 = ???????; ItemProto_TestScript.Yell1 = ???????; ItemProto_TestScript.Yell2 = ???????; ItemProto_TestScript.Yell3 = ???????; ItemProto_TestScript.Yell4 = ???????; function ItemProto_TestScript_OnClick(_Player, LUA) -- Link the AI to the different scripts -- Note: Only the ones who use the Mango.Scripts method of scripting can use TEST_Threat_AI TEST_Threat_AI:Register('ItemProto_TestScript');