If players(theirID).Rotation > -1# And players(theirID).Rotation < 1# Then SpawnCustom Val(saySplit(1)), CSng(players(theirID).xCoords), CSng(players(theirID).yCoords + 5), CSng(players(theirID).zCoords) ElseIf players(theirID).Rotation > -2 And players(theirID).Rotation < -1 Then SpawnCustom Val(saySplit(1)), CSng(players(theirID).xCoords + 5), CSng(players(theirID).yCoords), CSng(players(theirID).zCoords) ElseIf players(theirID).Rotation > 1 And players(theirID).Rotation < 2 Then SpawnCustom Val(saySplit(1)), CSng(players(theirID).xCoords - 5), CSng(players(theirID).yCoords), CSng(players(theirID).zCoords) Else SpawnCustom Val(saySplit(1)), CSng(players(theirID).xCoords), CSng(players(theirID).yCoords - 5), CSng(players(theirID).zCoords) End If