b0 = ReadByte #unsigned b1 = ReadByte #unsigned b2 = ReadByte #unsigned b3 = ReadByte #unsigned f0=(float)b0/255.f; f1=(float)b1/255.f; f2=(float)b2/255.f; f3=(float)b3/255.f; f3=1.f - f3; U = f0+(f2/32.f); V = f1+(f3/32.f);