#define SendFormatMessage(%1,%2,%3,%4,%5) format(%3, sizeof(%3), %4, %5); SendClientMessage(%1, %2, %3) // Use it new string[64]; SendFormatMessage(playerid, COLOR_SYSTEM, string, "Godmode of %s is now turned OFF", gName[id]); SendFormatMessage(playerid, COLOR_SYSTEM, string, "Welcome %s, your have %i money", gName[id], cash); // If you don't want to declare a new string everytime you use it, then create a global string for client messages. //---------------- new GLOBAL_STRING_CLIENT_MSG[64]; #define SendFormatMessage(%1,%2,%3,%4) format(GLOBAL_STRING_CLIENT_MSG, 64, %3, %4); SendClientMessage(%1, %2, GLOBAL_STRING_CLIENT_MSG) SendFormatMessage(playerid, COLOR_SYSTEM, "Godmode of %s is now turned OFF", gName[id]); SendFormatMessage(playerid, COLOR_SYSTEM, "Welcome %s, your have %i money", gName[id], cash);