/obj/hud/proc/instantiate() src.adding = list() src.other = list() src.intents = list() src.mon_blo = list() src.m_ints = list() src.mov_int = list() src.vimpaired = list() src.g_dither = new src.h_type(src) src.g_dither.screen_loc = "1,1 to 15,15" src.g_dither.name = "Mask" src.g_dither.icon_state = "dither12g" src.g_dither.layer = 18 src.blurry = new src.h_type(src) src.blurry.screen_loc = "1,1 to 15,15" src.blurry.name = "Blurry" src.blurry.icon_state = "blurry" src.blurry.layer = 17 local_0 = new src.h_type(src) local_0.name = "vitals" local_0.dir = global_1 local_0.screen_loc = "15,2 to 15,15" local_0.layer = 19 src.adding += local_0 local_0 = new src.h_type(src) local_0.name = "actions" local_0.dir = global_2 local_0.screen_loc = "4,1 to 14,1" local_0.layer = 19 src.adding += local_0 local_0 = new src.h_type(src) local_0.dir = global_5 local_0.screen_loc = "15,1" local_0.layer = 19 src.adding += local_0 local_0 = new src.h_type(src) local_0.dir = global_3 local_0.screen_loc = "1,3 to 2,3" local_0.layer = 19 src.adding += local_0 local_0 = new src.h_type(src) local_0.dir = global_4 local_0.screen_loc = "3,3" local_0.layer = 19 src.adding += local_0 local_0 = new src.h_type(src) local_0.dir = global_0 local_0.screen_loc = "3,2" local_0.layer = 19 src.adding += local_0 local_0 = new src.h_type(src) local_0.dir = global_6 local_0.screen_loc = "3,1" local_0.layer = 19 src.adding += local_0 local_0 = new src.h_type(src) local_0.dir = global_7 local_0.screen_loc = "1,1 to 2,2" local_0.layer = 19 src.adding += local_0 local_0 = new src.h_type(src) local_0.name = "drop" local_0.icon_state = "act_drop" local_0.screen_loc = "7,1" local_0.layer = 19 src.adding += local_0 local_0 = new src.h_type(src) local_0.name = "throw" local_0.icon_state = "act_throw" local_0.screen_loc = "9,1" local_0.layer = 19 src.adding += local_0 local_0 = new src.h_type(src) local_0.name = "swap" local_0.icon_state = "act_hand" local_0.screen_loc = "11,1" local_0.layer = 19 src.adding += local_0 local_0 = new src.h_type(src) local_0.name = "i_clothing" local_0.dir = global_1 local_0.icon_state = "center" local_0.screen_loc = "2,2" local_0.layer = 19 src.adding += local_0 local_0 = new src.h_type(src) local_0.name = "o_clothing" local_0.dir = global_1 local_0.icon_state = "equip" local_0.screen_loc = "2,1" local_0.layer = 19 src.adding += local_0 local_0 = new src.h_type(src) local_0.name = "headset" local_0.dir = global_6 local_0.icon_state = "equip" local_0.screen_loc = "3,1" local_0.layer = 19 src.adding += local_0 local_0 = new src.h_type(src) local_0.name = "r_hand" local_0.dir = global_3 local_0.icon_state = "equip" local_0.screen_loc = "1,2" local_0.layer = 19 src.adding += local_0 local_0 = new src.h_type(src) local_0.name = "l_hand" local_0.dir = global_2 local_0.icon_state = "equip" local_0.screen_loc = "3,2" local_0.layer = 19 src.adding += local_0 local_0 = new src.h_type(src) local_0.name = "id" local_0.dir = global_7 local_0.icon_state = "equip" local_0.screen_loc = "1,1" local_0.layer = 19 src.adding += local_0 local_0 = new src.h_type(src) local_0.name = "mask" local_0.dir = global_0 local_0.icon_state = "equip" local_0.screen_loc = "2,3" local_0.layer = 19 src.adding += local_0 local_0 = new src.h_type(src) local_0.name = "back" local_0.dir = global_4 local_0.icon_state = "equip" local_0.screen_loc = "3,3" local_0.layer = 19 src.adding += local_0 local_0 = new src.h_type(src) local_0.name = "storage1" local_0.icon_state = "block" local_0.screen_loc = "4,1" local_0.layer = 19 src.adding += local_0 local_0 = new src.h_type(src) local_0.name = "storage2" local_0.icon_state = "block" local_0.screen_loc = "5,1" local_0.layer = 19 src.adding += local_0 local_0 = new src.h_type(src) local_0.name = "resist" local_0.icon_state = "act_resist" local_0.screen_loc = "13,1" local_0.layer = 19 src.adding += local_0 local_0 = new src.h_type(src) local_0.name = "other" local_0.icon_state = "other" local_0.screen_loc = "4,2" local_0.layer = 20 src.adding += local_0 local_0 = new src.h_type(src) local_0.name = "intent" local_0.icon_state = "intent" local_0.screen_loc = "14,15" local_0.layer = 20 src.adding += local_0 local_0 = new src.h_type(src) local_0.name = "m_intent" local_0.icon_state = "move" local_0.screen_loc = "14,14" local_0.layer = 20 src.adding += local_0 local_0 = new src.h_type(src) local_0.name = "gloves" local_0.icon_state = "gloves" local_0.screen_loc = "4,2" local_0.layer = 19 src.other += local_0 local_0 = new src.h_type(src) local_0.name = "eyes" local_0.icon_state = "glasses" local_0.screen_loc = "6,2" local_0.layer = 19 src.other += local_0 local_0 = new src.h_type(src) local_0.name = "ears" local_0.icon_state = "ears" local_0.screen_loc = "9,2" local_0.layer = 19 src.other += local_0 local_0 = new src.h_type(src) local_0.name = "head" local_0.icon_state = "hair" local_0.screen_loc = "7,2" local_0.layer = 19 src.other += local_0 local_0 = new src.h_type(src) local_0.name = "shoes" local_0.icon_state = "shoes" local_0.screen_loc = "5,2" local_0.layer = 19 src.other += local_0 local_0 = new src.h_type(src) local_0.name = "belt" local_0.icon_state = "belt" local_0.screen_loc = "8,2" local_0.layer = 19 src.other += local_0 local_0 = new src.h_type(src) local_0.name = "grab" local_0.icon_state = "grab" local_0.screen_loc = "11,15" local_0.layer = 19 src.intents += local_0 local_0 = new src.h_type(src) local_0.name = "hurt" local_0.icon_state = "harm" local_0.screen_loc = "14,15" local_0.layer = 19 src.intents += local_0 src.m_ints += local_0 local_0 = new src.h_type(src) local_0.name = "disarm" local_0.icon_state = "disarm" local_0.screen_loc = "13,15" local_0.layer = 19 src.intents += local_0 local_0 = new src.h_type(src) local_0.name = "help" local_0.icon_state = "help" local_0.screen_loc = "12,15" local_0.layer = 19 src.intents += local_0 src.m_ints += local_0 local_0 = new src.h_type(src) local_0.name = "face" local_0.icon_state = "facing" local_0.screen_loc = "14,14" local_0.layer = 19 src.mov_int += local_0 local_0 = new src.h_type(src) local_0.name = "walk" local_0.icon_state = "walking" local_0.screen_loc = "13,14" local_0.layer = 19 src.mov_int += local_0 local_0 = new src.h_type(src) local_0.name = "run" local_0.icon_state = "running" local_0.screen_loc = "12,14" local_0.layer = 19 src.mov_int += local_0 local_0 = new src.h_type(src) local_0.name = "blocked" local_0.icon_state = "x" local_0.screen_loc = "2,2" local_0.layer = 19 src.mon_blo += local_0 local_0 = new src.h_type(src) local_0.name = "blocked" local_0.icon_state = "x" local_0.screen_loc = "1,1" local_0.layer = 19 src.mon_blo += local_0 local_0 = new src.h_type(src) local_0.name = "blocked" local_0.icon_state = "x" local_0.screen_loc = "2,1" local_0.layer = 19 src.mon_blo += local_0 local_0 = new src.h_type(src) local_0.name = "blocked" local_0.icon_state = "x" local_0.screen_loc = "3,1" local_0.layer = 19 src.mon_blo += local_0 local_0 = new src.h_type(src) local_0.name = "blocked" local_0.icon_state = "x" local_0.screen_loc = "4,1" local_0.layer = 19 src.mon_blo += local_0 local_0 = new src.h_type(src) local_0.name = "blocked" local_0.icon_state = "x" local_0.screen_loc = "5,1" local_0.layer = 19 src.mon_blo += local_0 local_0 = new src.h_type(src) Error: Unhandled processProcedureVariable ffe6 0085 02C9 0033 [FFE6] 0034 FFDC FFDA 0000 0027 0085 02CA 0060 0006 0B10