Index: src/game/Object.cpp =================================================================== --- src/game/Object.cpp (revision 3830) +++ src/game/Object.cpp (working copy) @@ -158,7 +158,8 @@ ByteBuffer buf(500); buf << updatetype; //buf.append(GetPackGUID()); //client crashes when using this - buf << (uint8)0xFF << GetGUID(); + //buf << (uint8)0xFF << GetGUID(); + _SetPackGUID(&buf,GetGUID()); buf << m_objectTypeId; _BuildMovementUpdate(&buf, flags, flags2); @@ -199,8 +200,9 @@ buf << (uint8) UPDATETYPE_VALUES; //buf.append(GetPackGUID()); client crashes when using this - buf << (uint8)0xFF; - buf << GetGUID(); + //buf << (uint8)0xFF; + //buf << GetGUID(); + _SetPackGUID(&buf,GetGUID()); UpdateMask updateMask; updateMask.SetCount( m_valuesCount );