GetPlayerKeys(i, Keys[0], Keys[1], Keys[2]); switch(Keys[0]) { case KEY_DOWN: { new Float:X; new Float:Y; new Float:Z; GetObjectPos(ObjectID,X,Y,Z); MoveObject(ObjectID,X,Y,Z-10,10); } case KEY_UP: { new Float:X; new Float:Y; new Float:Z; GetObjectPos(ObjectID,X,Y,Z); MoveObject(ObjectID,X,Y,Z+10,10); } case KEY_LEFT: { new Float:X; new Float:Y; new Float:Z; GetObjectPos(ObjectID,X,Y,Z); MoveObject(ObjectID,X+10,Y,Z,10); } case KEY_RIGHT: { new Float:X; new Float:Y; new Float:Z; GetObjectPos(ObjectID,X,Y,Z); MoveObject(ObjectID,X-10,Y,Z,10); }