#include "StdAfx.h" #include "Setup.h" class SCRIPT_DECL LevelUpGossip : public GossipScript { public: ADD_GOSSIP_FACTORY_FUNCTION(LevelUpGossip); void GossipHello(Creature* pCreature, Player* Plr, bool AutoSend); void GossipSelectOption(Creature* pCreature, Player* Plr, uint32 Id, uint32 IntId); void GossipEnd(Creature* pCreature, Player* Plr); }; void LevelUpGossip::GossipHello(Creature* pCreature, Player* Plr, bool AutoSend) { sLog.outDetail("Gossip-LevelUps.cpp : Hello by %s", Plr->GetName()); GossipMenu *Menu; uint32 TextID = 820; // Hello (First) Menu. objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), TextID, Plr); if( pCreature->GetUInt32Value(UNIT_NPC_FLAGS) & UNIT_NPC_FLAG_VENDOR ) Menu->AddItem( 1, "Level me up.", 1 ); if(AutoSend) Menu->SendTo(Plr); } #define SendQuickMenu(textid) objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), textid, Plr); \ Menu->SendTo(Plr); void LevelUpGossip::GossipSelectOption(Creature* pCreature, Player* Plr, uint32 Id, uint32 IntId) { sLog.outDebug("Gossip-LevelUp.cpp : Select option %u by %s", IntId, Plr->GetName()); switch(IntId) { case 1: // LEVEL UP TIME Plr->SetLevel()->70; //what function to use here, chance of mine being wrong = 101% break; } } void LevelUpGossip::GossipEnd(Creature* pCreature, Player* Plr) { GossipScript::GossipEnd(pCreature, Plr); } void SetupLevelUp(ScriptMgr * mgr) { /* LevelUp List */ mgr->register_gossip_script(15174, &LevelUpGossip::Create); //Alliance NPC mgr->register_gossip_script(18251, &LevelUpGossip::Create); //Horde NPC }