L2PcInstance.java public String getAccountName() { return getClient().getAccountName(); } LoginServerThread.java case 02: AuthResponse aresp = new AuthResponse(decrypt); _serverID = aresp.getServerId(); _serverName = aresp.getServerName(); Config.saveHexid(_serverID, hexToString(_hexID)); _log.info("Registered on login as Server "+_serverID+" : "+_serverName); ServerStatus st = new ServerStatus(); if(Config.SERVER_LIST_BRACKET) { st.addAttribute(ServerStatus.SERVER_LIST_SQUARE_BRACKET,ServerStatus.ON); } else { st.addAttribute(ServerStatus.SERVER_LIST_SQUARE_BRACKET,ServerStatus.OFF); } if(Config.SERVER_LIST_CLOCK) { st.addAttribute(ServerStatus.SERVER_LIST_CLOCK,ServerStatus.ON); } else { st.addAttribute(ServerStatus.SERVER_LIST_CLOCK,ServerStatus.OFF); } if(Config.SERVER_LIST_TESTSERVER) { st.addAttribute(ServerStatus.TEST_SERVER,ServerStatus.ON); } else { st.addAttribute(ServerStatus.TEST_SERVER,ServerStatus.OFF); } if(Config.SERVER_GMONLY) { st.addAttribute(ServerStatus.SERVER_LIST_STATUS,ServerStatus.STATUS_GM_ONLY); } else { st.addAttribute(ServerStatus.SERVER_LIST_STATUS,ServerStatus.STATUS_AUTO); } sendPacket(st); if(L2World.getInstance().getAllPlayersCount() > 0) { FastList playerList = new FastList(); for(L2PcInstance player : L2World.getInstance().getAllPlayers()) { >>>>>>>>>>>>>>>>>>>>>>> playerList.add(player.getAccountName()); } PlayerInGame pig = new PlayerInGame(playerList); sendPacket(pig); } break;