if ($2 == inf) && (%p1inf == 0) && (%turn == 1) { notice %player1 You have no infantry left to attack with! | halt } if ($3 == inf) && (%p2inf == 0) && (%turn == 1) { notice %player1 You opponent has no infantry to attack! | halt } if ($2 == inf) && (%p2inf == 0) && (%turn == 2) { notice %player2 You have no infantry left to attack with! | halt } if ($3 == inf) && (%p1inf == 0) && (%turn == 2) { notice %player2 You opponent has no infantry to attack! | halt } if ($2 == drag) && (%p1drag == 0) && (%turn == 1) { notice %player1 You have no dragoons left to attack with! | halt } if ($3 == drag) && (%p2drag == 0) && (%turn == 1) { notice %player1 You opponent has no dragoons to attack! | halt } if ($2 == drag) && (%p2drag == 0) && (%turn == 2) { notice %player2 You have no dragoons left to attack with! | halt } if ($3 == drag) && (%p1drag == 0) && (%turn == 2) { notice %player2 You opponent has no dragoons to attack! | halt } if ($2 == inf) && ($3 == drag) && (%turn == 1) { if (%p1inf > $calc(%p2drag * 2) { set %rand $rand(1,3) if (%rand == 1) { set %p1inf $calc((%p1inf) - $r($calc(%p2drag /5 *2),$calc(%p2drag /5 *4)))) set %p2drag $calc((%p2drag) - $r($calc(%p2drag /20 *16),$calc(%p2drag /20 *19)))) if (%p1inf < 0) { set %p1inf 0 } if (%p2drag < 0) { set %p2drag 0 } msg $chan %player2 fought bravely, but was no match for %player1 $+ ! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 2 msg $chan It is now %player2 $+ 's turn. halt } if (%rand == 2) { set %p1inf $calc((%p1inf) - $r($calc(%p2drag /10 *6),$calc(%p2drag /5 *9)))) set %p2drag 0 if (%p1inf < 0) { set %p1inf 0 } if (%p2drag < 0) { set %p2drag 0 } msg $chan %player1 defeated all of %player2 $+ 's troops! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 2 msg $chan It is now %player2 $+ 's turn. halt } if (%rand == 3) { set %p1inf $calc((%p1inf) - $r($calc(%p2drag /5 *2),$calc(%p2drag /5 *4)))) set %p2drag $calc((%p2drag) - $r($calc(%p2drag /10 *6),$calc(%p1drag /10 *9)))) if (%p1inf < 0) { set %p1inf 0 } if (%p2drag < 0) { set %p2drag 0 } msg $chan %player1 had an incredible warring mind, and almost destroyed %player2 $+ 's troops $+ ! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 2 msg $chan It is now %player2 $+ 's turn. halt } } if (%p1inf < $calc(%p2drag * 2) { set %rand $rand(1,3) if (%rand == 1) { set %p2drag $calc((%p2drag) - $r($calc(%p1inf /5 *2),$calc(%p1inf /5 *4)))) set %p1inf $calc((%p1inf) - $r($calc(%p1inf /20 *16),$calc(%p1inf /20 *19)))) if (%p1inf < 0) { set %p1inf 0 } if (%p2drag < 0) { set %p2drag 0 } msg $chan %player1 fought bravely, but was no match for %player2 $+ ! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 2 msg $chan It is now %player2 $+ 's turn. halt } if (%rand == 2) { set %p2drag $calc((%p2drag) - $r($calc(%p1inf /10 *6),$calc(%p1inf /5 *9)))) set %p1inf 0 if (%p1inf < 0) { set %p1inf 0 } if (%p2drag < 0) { set %p2drag 0 } msg $chan %player2 defeated all of %player1 $+ 's troops! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 2 msg $chan It is now %player2 $+ 's turn. halt } if (%rand == 3) { set %p2drag $calc((%p2drag) - $r($calc(%p1inf /5 *2),$calc(%p1inf /5 *4)))) set %p1inf $calc((%p1inf) - $r($calc(%p1inf /10 *6),$calc(%p1inf /10 *9)))) if (%p1inf < 0) { set %p1inf 0 } if (%p2drag < 0) { set %p2drag 0 } msg $chan %player2 had an incredible warring mind, and almost destroyed %player1 $+ 's troops $+ ! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 2 msg $chan It is now %player2 $+ 's turn. halt } } if (%p1inf == $calc(%p2drag * 2) { set %rand $rand(1,2) if (%rand == 1) { set %p1inf $calc((%p1inf) - $r($calc(%p2drag /5 *1),$calc(%p2drag /5 *2)))) set %p2drag $calc((%p2drag) - $r($calc(%p1drag /5 *3),$calc(%p1drag /5 *4)))) if (%p1inf < 0) { set %p1inf 0 } if (%p2drag < 0) { set %p2drag 0 } msg $chan What a tight battle! Fortunately for %player1 $+ , his men took less losses that %player2 $+ 's men. notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 2 msg $chan It is now %player2 $+ 's turn. halt } if (%rand == 2) { set %p2drag $calc((%p2drag) - $r($calc(%p1inf /5 *1),$calc(%p1inf /5 *2)))) set %p1inf $calc((%p1inf) - $r($calc(%p2drag /5 *3),$calc(%p2drag /5 *4)))) if (%p1inf < 0) { set %p1inf 0 } if (%p2drag < 0) { set %p2drag 0 } msg $chan An incredibly close battle, but %player2 $+ 's men came out on top. notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 2 msg $chan It is now %player2 $+ 's turn. halt } } } if ($2 == inf) && ($3 == drag) && (%turn == 2) { if (%p1inf > $calc(%p2drag * 2) { set %rand $rand(1,3) if (%rand == 1) { set %p1inf $calc((%p1inf) - $r($calc(%p2drag /5 *2),$calc(%p2drag /5 *4)))) set %p2drag $calc((%p2drag) - $r($calc(%p2drag /20 *16),$calc(%p2drag /20 *19)))) if (%p1inf < 0) { set %p1inf 0 } if (%p2drag < 0) { set %p2drag 0 } msg $chan %player2 fought bravely, but was no match for %player1 $+ ! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 1 msg $chan It is now %player1 $+ 's turn. halt } if (%rand == 2) { set %p1inf $calc((%p1inf) - $r($calc(%p2drag /10 *6),$calc(%p2drag /5 *9)))) set %p2drag 0 if (%p1inf < 0) { set %p1inf 0 } if (%p2drag < 0) { set %p2drag 0 } msg $chan %player1 defeated all of %player2 $+ 's troops! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 1 msg $chan It is now %player1 $+ 's turn. halt } if (%rand == 3) { set %p1inf $calc((%p1inf) - $r($calc(%p2drag /5 *2),$calc(%p2drag /5 *4)))) set %p2drag $calc((%p2drag) - $r($calc(%p2drag /10 *6),$calc(%p1drag /10 *9)))) if (%p1inf < 0) { set %p1inf 0 } if (%p2drag < 0) { set %p2drag 0 } msg $chan %player1 had an incredible warring mind, and almost destroyed %player2 $+ 's troops $+ ! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 1 msg $chan It is now %player1 $+ 's turn. halt } } if (%p1inf < $calc(%p2drag * 2) { set %rand $rand(1,3) if (%rand == 1) { set %p2drag $calc((%p2drag) - $r($calc(%p1inf /5 *2),$calc(%p1inf /5 *4)))) set %p1inf $calc((%p1inf) - $r($calc(%p1inf /20 *16),$calc(%p1inf /20 *19)))) if (%p1inf < 0) { set %p1inf 0 } if (%p2drag < 0) { set %p2drag 0 } msg $chan %player1 fought bravely, but was no match for %player2 $+ ! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 1 msg $chan It is now %player1 $+ 's turn. halt } if (%rand == 2) { set %p2drag $calc((%p2drag) - $r($calc(%p1inf /10 *6),$calc(%p1inf /5 *9)))) set %p1inf 0 if (%p1inf < 0) { set %p1inf 0 } if (%p2drag < 0) { set %p2drag 0 } msg $chan %player2 defeated all of %player1 $+ 's troops! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 1 msg $chan It is now %player1 $+ 's turn. halt } if (%rand == 3) { set %p2drag $calc((%p2drag) - $r($calc(%p1inf /5 *2),$calc(%p1inf /5 *4)))) set %p1inf $calc((%p1inf) - $r($calc(%p1inf /10 *6),$calc(%p1inf /10 *9)))) if (%p1inf < 0) { set %p1inf 0 } if (%p2drag < 0) { set %p2drag 0 } msg $chan %player2 had an incredible warring mind, and almost destroyed %player1 $+ 's troops $+ ! notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 1 msg $chan It is now %player1 $+ 's turn. halt } } if (%p1inf == $calc(%p2drag * 2) { set %rand $rand(1,2) if (%rand == 1) { set %p1inf $calc((%p1inf) - $r($calc(%p2drag /5 *1),$calc(%p2drag /5 *2)))) set %p2drag $calc((%p2drag) - $r($calc(%p1drag /5 *3),$calc(%p1drag /5 *4)))) if (%p1inf < 0) { set %p1inf 0 } if (%p2drag < 0) { set %p2drag 0 } msg $chan What a tight battle! Fortunately for %player1 $+ , his men took less losses that %player2 $+ 's men. notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 1 msg $chan It is now %player1 $+ 's turn. halt } if (%rand == 2) { set %p2drag $calc((%p2drag) - $r($calc(%p1inf /5 *1),$calc(%p1inf /5 *2)))) set %p1inf $calc((%p1inf) - $r($calc(%p2drag /5 *3),$calc(%p2drag /5 *4)))) if (%p1inf < 0) { set %p1inf 0 } if (%p2drag < 0) { set %p2drag 0 } msg $chan An incredibly close battle, but %player2 $+ 's men came out on top. notice %player1 You have %p1inf infantry, %p1drag dragoons, and %p1cav cavalry remaining. notice %player2 You have %p2inf infantry, %p2drag dragoons, and %p2cav cavalry remaining. set %turn 1 msg $chan It is now %player1 $+ 's turn. halt } } }