//BM col = cameraQuery.getRay().GetOrigin().addVector3( cameraQuery.getRay().GetDirection().mulScalar( it.getEntry().getDistance() ) ) versus // C++ *ogreVector = ogreRaySceneQuery->getRay().getOrigin()+( ogreRaySceneQuery->getRay().getDirection() * it->distance ); //What BM should be like col = cameraQuery.getRay().GetOrigin() + cameraQuery.getRay().getDirection()*it.getEntry().getDistance()