#include "StdAfx.h" #include "Setup.h" class SCRIPT_DECL Tier6Gossip : public GossipScript { public: ADD_GOSSIP_FACTORY_FUNCTION(Tier6Gossip); void GossipHello(Creature* pCreature, Player* Plr, bool AutoSend); void GossipSelectOption(Creature* pCreature, Player* Plr, uint32 Id, uint32 IntId); void GossipEnd(Creature* pCreature, Player* Plr); }; void Tier6Gossip::GossipHello(Creature* pCreature, Player* Plr, bool AutoSend) { sLog.outDetail("Gossip_Tier6Gossip.cpp : Hello by %s", Plr->GetName()); GossipMenu *Menu; uint32 TextID = 820; // Hello (First) Menu. objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), TextID, Plr); Menu->AddItem( 1, "gief item newb", 1 ); if(AutoSend) Menu->SendTo(Plr); } #define SendQuickMenu(textid) objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), textid, Plr); \ Menu->SendTo(Plr); void Tier6Gossip::GossipSelectOption(Creature* pCreature, Player* Plr, uint32 Id, uint32 IntId) { sLog.outDebug("Gossip_Tier6.cpp : Select option %u by %s", IntId, Plr->GetName()); switch(IntId) { case 1: objmgr.CreateItem(1327, Plr); break; } } void Tier6Gossip::GossipEnd(Creature* pCreature, Player* Plr) { GossipScript::GossipEnd(pCreature, Plr); } void SetupTier6Gossip(ScriptMgr * mgr) { /* Tier 6 List */ mgr->register_gossip_script(21699, &Tier6Gossip::Create); //Alliance NPC }