----------------------Goes With Other Create_thread code---------- 004F: create_thread ££CARWASH02 --------------------------Goes Above mission 0----------------- :CARWASH02 0001: wait 250 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false ££CARWASH02 00D6: if 0 0103: actor $PLAYER_ACTOR stopped_near_point_in_car 2454.918 -1461.145 24.236 radius 6.0 6.0 4.0 sphere 1 004D: jump_if_false ££CARWASH02 03C0: @0 = actor $PLAYER_ACTOR car 00AA: store_car @0 position_to @1 @2 @3 0227: @4 = car @0 health 08EC: @6 = car @0 type 0441: @7 = car @0 model 03F3: get_car @0 color @90 @91 0247: request_model @7 :CARWASH03 0001: wait 0 ms 00D6: if 0 0248: model @7 available 004D: jump_if_false ££CARWASH03 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 2454.702 -1461.226 24 00A6: destroy_car @0 00A5: @5 = create_car @7 at @1 @2 22.0 0175: set_car @5 z_angle_to 90.0 036A: put_actor $PLAYER_ACTOR in_car @5 0224: set_car @5 health_to @4 0229: set_car @5 color_to @90 @91 0249: release_model @7 01C3: remove_references_to_car @5;; Like turning a car into any random car :CARWASH04 0001: wait 250 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false ££CARWASH02 00D6: if 0 00FE: actor $PLAYER_ACTOR 0 ()near_point 2454.918 -1461.145 24.236 radius 6.0 6.0 4.0 004D: jump_if_false ££CARWASH02 0002: jump ££CARWASH04