/* This file is part of FallDown - GCN. FallDown - GCN is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. FallDown - GCN is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* http://falldown.forge.games-creators.org/ Developer(s) : TrizoLakai */ #if !defined(_CMOTEUR_H) #define _CMOTEUR_H #include "CNiveau.hh" #include "CAudio.hh" #include "CPathHandler.hh" #include "eMENU.hh" class CMoteur : private CPathHandler{ private: int mNombreNiveau; int mNiveauActuel; bool mLance; bool mPerdu; bool mMenuIG; CNiveau *mNiveau; CAudio mMusique; bool Charger(); bool Menu(eMENU TypeMenu = eMENU_QUITTER); int Jeu(); public: CMoteur(); ~CMoteur(); /* --------------------------------- LANCER ---------------------------------- // Description : Charge le jeu et lance la gestion du jeu // --------------------------------------------------------------------------- // Renvois : true si le jeu s'est déroulé sans erreur // --------------------------------------------------------------------------*/ bool Lancer(); }; #endif //_CMOTEUR_H