var treaty = 'uninhabited'; if (system.owner) { if (currentPlayer.login == system.owner) { treaty = 'player'; } else { switch (system.treaty) { case 'peace': treaty = 'neutral'; break; case 'war': treaty = 'enemy'; break; case 'ally': treaty = 'ally'; break; case 'allied': treaty = 'allied'; break; } } }