forward DestroyVehicleTimer( vehicleid ); DestroyVehicleEx( vehicleid , respawn = 0 ) { for ( new i; i < MAX_PLAYERS; i++ ) { if ( IsPlayerConnected( i ) && IsPlayerInVehicle( i , vehicleid ) ) { RemovePlayerFromVehicle( i ); } } if ( respawn == 1 ) SetVehicleToRespawn( vehicleid ); SetTimerEx( "SetVehiclePos" , 200 , 0 , "ifff" , vehicleid , 0.0 , 0.0 , 0.0 ); SetTimerEx( "DestroyVehicleTimer" , 800 , 0 , "i" , vehicleid ); } public DestroyVehicleTimer( vehicleid ) { DestroyVehicle( vehicleid ); }