[02:01a] delusional : one of the few contacts I had with trepan... a private message on the bzbb forum [ 02:01a ] delusional: I had made mods to my Wings3D exporter to produce [ 02:01a ] delusional: drawInfos, but I seem to have lost that code. It's highly [ 02:01a ] delusional: unlikely that I'll bother to reproduce it. There's enough [ 02:01a ] delusional: info in bzw.5 to help you make your own exporter or [ 02:01a ] delusional: converter. [02:02a] jude- : the difficulty is knowing how bzfs interprets the drawinfo [02:02a] delusional : it's the corner orders that kill me [02:02a] jude- : trepan doesn't want to explain to me how lods work [02:03a] delusional : your not alone [02:03a] jude- : is he always like that? [02:03a] delusional : do you know what treppannation is? [02:04a] jude- : no... [02:04a] delusional : it must be pretty frustrating being a PHD, in a world of newbs [ 02:04a ] delusional: cutting a hole in your head to ... i dont know why [02:05a] jude- : PHD or not, I still think the idea of forewarding LOD controls to the end-user was idiotic [02:05a] delusional : http://www.bmezine.com/news/people/A10101/trepan/ [02:05a] jude- : if he were so smart, he should have written code to automatically generate that info [ 02:05a ] jude-: 'cause that's what I'm going to do [02:05a] delusional : sounds great [02:06a] jude- : trepanation? weird [02:07a] delusional : well, I just wanted to pass along what little info I have.. he used a wings3d exporter [02:08a] jude- : so, trepan drilled a hole in his own skull? [02:08a] delusional : I dont think so.. but it is a cool forum name [02:09a] jude- : it's grizzly [02:09a] delusional : .. i do remember hearing something about he purposely fried the hard disk with his BZFlag "stuff" on it [ 02:09a ] delusional: .. he always hated it hen I used the word "stuff" [ 02:10a ] delusional: i think he means to say "what, like I need another hole in my head " [02:11a] jude- : I've been told by others that trepan is a huge dick...and this confirms it :) [ 02:16a ] jude-: he also tried to retract all of his changes to BZFlag [ 02:17a ] jude-: didn't work, though--the other devs added them back in [02:17a] delusional : yeah, timriker can be a dick too [ 02:17a ] delusional: he's most of the reason jeff is pulling back [02:17a] jude- : I can see why [ 02:17a ] jude-: makes sense [02:18a] delusional : the project needs a leader, and tim refuses to lead, and won't let anybody else do it eithe [ 02:18a ] delusional: r [02:18a] jude- : I kinda figured, looking at the commit logs [ 02:18a ] jude-: seems like DTRemenak and brlcad are doing most of the work these days [02:19a] delusional : jeff wants the job badly.. but tim won't turn over the reigns [ 02:19a ] delusional: .. and when's the last time tim did anything relevant? [02:19a] jude- : heh--what's stopping Jeff from doing that [02:19a] delusional : i cant remember three things he did, and i've been around 3 yrs [ 02:19a ] delusional: tim owns the licence [02:20a] jude- : ahh--the copyright holder [ 02:20a ] jude-: how 'bout forking the code? [ 02:20a ] jude-: wouldn't be terribly hard to do a rewrite either [02:20a] delusional : they tried that.. but unless the everybody gets behind it... [ 02:21a ] delusional: the project needs a leader, and doesnt have one [02:21a] jude- : all the better to do a rewrite [02:21a] delusional : you cant just fork it unless the whole team comes with you [02:22a] jude- : wouldn't be very hard for a single person to do it--bzflag isn't that complex of a game :) [02:22a] delusional : lots of lines.. you got man-yeaars? [02:22a] jude- : especially since the new bzflag could use a 3rd party scenegraph and network library [ 02:22a ] jude-: the problem with bzflag now is that it uses a lot of home-brewn stuff that isn't really necessary [02:22a] delusional : true [ 02:23a ] delusional: you would piss off a lot of people if plugins stopped working [ 02:23a ] delusional: but they can be rewritten too [02:23a] jude- : the client wouldn't be too hard to re-do [ 02:23a ] jude-: especially with something like OGRE or CrystalSpace [ 02:23a ] jude-: and SDL [ 02:24a ] jude-: we could start there [02:24a] delusional : the crystalspace fork stalled 3 months after it started [02:24a] jude- : well, we could use OGRE [02:24a] delusional : stay focused on your current project. [02:25a] jude- : I know; I'm talking about AFTER GSoC [02:25a] delusional : .umm... YOU could, I'm not a programmer [02:26a] jude- : I was thinking about designing my own combat game after this anyway, only it would involve all sorts of vehicles [02:27a] delusional : like strayers testpage cartoons... the design your own tank... seen that one? [02:27a] jude- : no, not yet [02:28a] delusional : http://strayer.de/index.php?lang=eng&css=0&site=bzflag&site1=bz_comic_strips [ 02:28a ] delusional: ...customize your tank [ 02:28a ] delusional: thats's the stats site, it's the listserver [ 02:28a ] delusional: strayer.de [02:29a] jude- : I see [02:32a] delusional : I'm east coast and yawning incessantly now... see you next time... I really don't think I have a lot more to add to your project. but if i come up with anything I'll let you know [02:33a] jude- : thank you! g'night [02:34a] delusional : ok bye [ 02:44a ] delusional: hmm.. probably a dead end... but you might want to look inside his wings exporter, there just might... http://my.bzflag.org/bb/viewtopic.php?t=3652&highlight=wings3d [02:45a] jude- : that was intended to you [02:45a] delusional : i see [ 02:45a ] delusional: yu can see the rest of whats available here http://trepan.bzflag.bz [ 02:46a ] delusional: b5,bzw looks interesting [02:46a] jude- : I've seen it [ 02:46a ] jude-: that file you directed me to, it's binary :( [02:47a] delusional : the folders are all images, http://trepan.bzflag.bz/noshow/materials.bzw thats another world that he tested code just before he left [ 02:47a ] delusional: shaders and materials [ 02:48a ] delusional: no source on the exporter.. bummer [02:49a] jude- : the pics are cool though :) [03:07a] delusional : here's the one thing that really intrigues me that he said in the one post... meant v/n/t data can be inside or outside the drawinfo block? so far we've only tested v/n/t's outside the drawinfo [ 03:07a ] delusional: If there are any vertices, normals, or texcoords within the [ 03:07a ] delusional: drawInfo block, then the corners will refer to internal data. [ 03:07a ] delusional: Otherwise, the corners will use the v/n/t data in the normal [ 03:07a ] delusional: part of the mesh block. [ 03:08a ] delusional: gotta try that [03:08a] jude- : try what? [03:09a] delusional : putting v/n/t inside the drawinfo portion [ 03:09a ] delusional: instead of outside. [ 03:09a ] delusional: ... maybe stops the OO crash? idunno [ 03:10a ] delusional: one time I tok that giant map that I linked you to... played around with it for a couple days.... and the 2 spheres turned into 8 spheres.. all moving in new trajectories [ 03:11a ] delusional: I had no clue how I got there [03:11a] jude- : weird [03:11a] delusional : alright.. I'm really going now.