new Text:txtSpeed; textDraw(playerid, string[]) { new string[256]; txtSpeed = TextDrawCreate(500.0, 400.0, string); TextDrawShowForPlayer(playerid, txtSpeed); } //a timer function running further down { format(string, sizeof(string), "blabla %s bla", bla); GameTextForPlayer(i, string, 1000, 3); //up to here GameTextForPlayer works. textDraw(i, string); }