function SWEP:Reload() self.Weapon:SetNetworkedBool( "Scoped", false ) if (SERVER) then self.Owner:SetFOV(90,0.3) end self.Weapon:DefaultReload(ACT_VM_RELOAD) if SERVER then self.Owner:DrawViewModel(true) end self.Weapon:SetNextPrimaryFire( CurTime() + 5 ) end