#include #include #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_LIGHTCYAN 0xAAFFCC33 main() { print("\n----------------------------------"); print(" Work in Progress"); print("----------------------------------\n"); } //------------------------------------------------------- public OnGameModeInit() { print("GameModeInit()"); SetGameModeText("Work in Progress"); UsePlayerPedAnims(); AllowInteriorWeapons(true); EnableTirePopping(true); AddPlayerClass(0,-1381.3840,1053.7737,1038.3987,183.4392,29,99999,0,0,0,0); // AddStaticVehicle(594,-816.4948,501.3493,1358.8174,82.9699,0,0); // AddStaticVehicle(504,-1420.3756,998.1488,1023.9575,359.9931,45,29); // AddStaticVehicle(504,-1410.4413,988.7491,1023.7844,0.0032,51,39); // AddStaticVehicle(504,-1407.6409,1003.4986,1024.0283,0.0037,57,38); // AddStaticVehicle(504,-1399.0298,990.2600,1023.7870,0.0055,26,1); // AddStaticVehicle(504,-1389.5389,989.9872,1023.7656,359.9486,12,9); // AddStaticVehicle(504,-1381.8979,990.0154,1023.7496,0.0063,14,1); // LinkVehicleToInterior(1, 15); LinkVehicleToInterior(2, 15); LinkVehicleToInterior(3, 15); LinkVehicleToInterior(4, 15); LinkVehicleToInterior(5, 15); LinkVehicleToInterior(6, 15); LinkVehicleToInterior(7, 15); LinkVehicleToInterior(8, 15); return 1; } //------------------------------------------------------- public OnPlayerConnect(playerid) { printf("OnPlayerConnect(%d)", playerid); return 1; } //------------------------------------------------------- public OnPlayerRequestClass(playerid, classid) { printf("OnPlayerRequestClass(%d, %d)", playerid, classid); SetPlayerPos(playerid, -979.2377,1061.1733,1345.2675); SetPlayerInterior(playerid,10); SetPlayerFacingAngle(playerid, 275.9318); SetPlayerCameraPos(playerid, -972.2047,1061.3495,1345.6658); SetPlayerCameraLookAt(playerid, -979.2377,1061.1733,1345.2675); return 1; } //------------------------------------------------------- public OnPlayerSpawn(playerid) { printf("OnPlayerSpawn(%d)", playerid); SetPlayerInterior(playerid,15); TogglePlayerControllable(playerid,1); return 1; } //------------------------------------------------------- public OnPlayerDeath(playerid, killerid, reason) { printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason); return 1; }