# Made by Polo - Have fun! import sys from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest qn = "2000_TattoDelete" MORLOC = 40030 class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onAdvEvent (self,event,npc,player) : st = player.getQuestState(qn) htmltext = event id = st.getState() genugAdena = 5000000*st.getInt("id") qst = player.getQuestState("800_SucheMagischeZeichen") if htmltext == "40030-02.htm" : if st.getQuestItemsCount(57) >= genugAdena : qst.exitQuest(1) st.takeItems(496,-1) st.takeItems(485,-1) st.takeItems(490,-1) st.takeItems(57,genugAdena) st.set("id",str(st.getInt("id")+1)) else : htmltext = "Du hast nicht genug Adena. Du benoetigst mindestens 5 Mio Adena.
BEACHTE! Mit jedem Reset verdoppelt sich die vervielfacht Menge."#and remind him of quest items too if needed return htmltext def onTalk (self,npc,player): htmltext = "Ich habe dir dazu nichts zu sagen." st = player.getQuestState(qn) qst = player.getQuestState("800_SucheMagischeZeichen") if (not qst) or (not st): return htmltext id = st.getState() st.set("id","1") htmltext = "40030-01.htm" return htmltext QUEST = Quest(2000,qn,"custom") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(MORLOC) QUEST.addTalkId(MORLOC) print "importing quests: 2000: Tattoo Reset Quest"