elseif ($($+(%,skill,.,$gettok($sockname,2,46)),2) == stats) { if (Overall* iswm %sockread) { var %overall = overall $3 } if (Attack* iswm %sockread) { var %Attack = Attack $3 } if (Defence* iswm %sockread) { var %Defence = Defence $3 } if (Strength* iswm %sockread) { var %Strength = Strength $3 } if (Hitpoints* iswm %sockread) { var %Hitpoints = Hitpoints $3 } if (Ranged* iswm %sockread) { var %Ranged Ranged = $3 } if (Prayer* iswm %sockread) { var %Prayer Prayer = $3 } if (Magic* iswm %sockread) { var %Magic Magic = $3 } if (Cooking* iswm %sockread) { var %Cooking = Cooking $3 } if (Woodcutting* iswm %sockread) { var %Woodcutting = Woodcutting $3 } if (Fletching* iswm %sockread) { var %Fletching = Fletching $3 } if (Fishing* iswm %sockread) { var %Fishing = Fishing $3 } if (Firemaking* iswm %sockread) { var %Firemaking = Firemaking $3 } if (Crafting* iswm %sockread) { var %Crafting = Crafting $3 } if (Smithing* iswm %sockread) { var %Smithing = Smithing $3 } if (Mining* iswm %sockread) { var %Mining = Mining $3 } if (Herblore* iswm %sockread) { var %Herblore = Herblore $3 } if (Agility* iswm %sockread) { var %Agility = Agility $3 } if (Thieving* iswm %sockread) { var %Thieving = Thieving $3 } if (Slayer* iswm %sockread) { var %Slayer = Slayer $3 } if (Farming* iswm %sockread) { var %Farming = Farming $3 } if (Runecraft* iswm %sockread) { var %Runecraft = Runecraft $3 } if (Hunter* iswm %sockread) { var %Hunter = Hunter $3 } if (Construction* iswm %sockread) { var %Construction = Construction $3 } elseif (*end* iswm %sockread) { $($+(%,msg,.,$gettok($sockname,2,46)),2) Stats For $($+(%,nick,.,$gettok($sockname,2,46)),2) $+ : $($+(%,msg,.,$gettok($sockname,2,46)),2) %overall %attack %defence %strength %hitpoints %ranged %prayer %magic %cooking %woodcutting %fletching %fishing %crafting %smithing %mining %herblore %agility %thieving %slayer %farming %runecraft %hunter %construction }