/*--------------------------------------------------------- Non-Module includes ---------------------------------------------------------*/ include ( "util.lua" ) // Misc Utilities /*--------------------------------------------------------- Shared Modules ---------------------------------------------------------*/ require ( "concommand" ) // Console Commands require ( "saverestore" ) // Save/Restore require ( "gamemode" ) // Gamemode manager require ( "weapons" ) // SWEP manager require ( "hook" ) // Gamemode hooks require ( "timer" ) // Timer manager require ( "schedule" ) // Schedule manager require ( "scripted_ents" ) // Scripted Entities require ( "player_manager" ) // Player models manager require ( "numpad" ) require ( "team" ) require ( "undo" ) require ( "cleanup" ) require ( "duplicator" ) require ( "constraint" ) require ( "construct" ) require ( "filex" ) require ( "vehicles" ) require ( "usermessage" ) /*--------------------------------------------------------- Serverside only modules ---------------------------------------------------------*/ if ( SERVER ) then require ( "server_settings" ) end /*--------------------------------------------------------- Clientside only modules ---------------------------------------------------------*/ if ( CLIENT ) then require ( "draw" ) // 2D Draw library require ( "markup" ) // Text markup library require ( "effects" ) require ( "killicon" ) end /*--------------------------------------------------------- Print version information to the console ---------------------------------------------------------*/ Msg( "Lua initialized (" .. _VERSION .. ")\n" ) /*--------------------------------------------------------- Module hooks - these are always running. ---------------------------------------------------------*/ hook.Add( "Think", "CheckTimers", timer.Check ) hook.Add( "Think", "CheckSchedules", schedule.Check ) if ( SERVER ) then concommand.Add( "+numpad", CC_NumpadOn ) concommand.Add( "-numpad", CC_NumpadOff ) end