// Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov. // Jad home page: http://www.kpdus.com/jad.html // Decompiler options: packimports(3) // Source File Name: UltimateMager.java import impsoft.nexus.bots.color.ColorBot; import impsoft.nexus.bots.color.scriptable.ColorScript; import impsoft.nexus.bots.color.scriptable.components.tab.MagicTab; import impsoft.nexus.bots.color.scriptable.components.tab.TabContainer; import impsoft.nexus.bots.color.scriptable.interfaces.AutoPaint; import impsoft.nexus.bots.color.scriptable.objects.EdgeRGBCluster; import impsoft.nexus.bots.color.structures.RGB; import impsoft.nexus.bots.color.util.Timer; import java.awt.*; import java.io.*; import java.net.URL; public class UltimateMager extends ColorScript implements AutoPaint { public UltimateMager(ColorBot colorbot, String s, String as[]) { super(colorbot); author = "The Bomb 454"; description = "Ultimate Mager v1.2"; Function = "Combat Spells"; Instructions = "Make Sure You Have Enough Runes!"; Status = "Casting Spell"; commandId = -1; ScriptTimer = new Timer(0L); runTime = ScriptTimer.timePassed(); TotalSecs = runTime / 1000L; TotalMins = TotalSecs / 60L; TotalHours = TotalMins / 60L; seconds = (int)TotalSecs % 60; minutes = (int)TotalMins % 60; hours = (int)TotalHours % 60; LowAlchSymbol = new Rectangle(714, 255, 10, 7); HighAlchSymbol = new Rectangle(712, 327, 10, 7); AlchItem = new Rectangle(700, 326, 25, 20); SymbolLum = new Rectangle(666, 279, 10, 7); SymbolVar = new Rectangle(593, 278, 10, 7); SymbolFal = new Rectangle(568, 305, 10, 7); SymbolCam = new Rectangle(688, 305, 10, 7); SymbolArd = new Rectangle(664, 329, 10, 7); SymbolWT = new Rectangle(616, 353, 10, 7); SymbolTro = new Rectangle(689, 302, 10, 7); SymbolApe = new Rectangle(616, 377, 10, 7); Confuse = new Rectangle(620, 233, 10, 7); Weaken = new Rectangle(570, 254, 10, 7); Curse = new Rectangle(666, 256, 10, 7); SuperHeatItem = new Rectangle(664, 303, 10, 7); BonesToPeaches = new Rectangle(689, 350, 10, 7); Vulnerability = new Rectangle(594, 398, 10, 7); Enfeeble = new Rectangle(669, 400, 10, 7); Stun = new Rectangle(593, 425, 10, 7); CrumbleUndead = new Rectangle(596, 303, 10, 7); WindStrike = new Rectangle(596, 232, 10, 7); WaterStrike = new Rectangle(667, 233, 10, 7); EarthStrike = new Rectangle(716, 234, 10, 7); FireStrike = new Rectangle(595, 256, 10, 7); WindBolt = new Rectangle(642, 253, 10, 7); WaterBolt = new Rectangle(571, 277, 10, 7); EarthBolt = new Rectangle(642, 277, 10, 7); FireBolt = new Rectangle(713, 277, 10, 7); WindBlast = new Rectangle(641, 305, 10, 7); WaterBlast = new Rectangle(715, 304, 10, 7); EarthBlast = new Rectangle(691, 328, 10, 7); FireBlast = new Rectangle(642, 353, 10, 7); LesserDemon = new EdgeRGBCluster(new RGB[] { new RGB(86, 29, 9) }, this); GuildZombie = new EdgeRGBCluster(new RGB[] { new RGB(155, 144, 155) }, this); Skeleton = new EdgeRGBCluster(new RGB[] { new RGB(65, 65, 60) }, this); Monk = new EdgeRGBCluster(new RGB[] { new RGB(208, 161, 119) }, this); SewerZombie = new EdgeRGBCluster(new RGB[] { new RGB(155, 144, 155) }, this); CustomMonster = new EdgeRGBCluster(new RGB[] { new RGB(Red, Green, Blue) }, this); if(testAuth()) { ScriptTimer = new Timer(0L); log("Auth Succesful"); startAllRandoms(); Needed = Integer.parseInt(as[0]); Red = Integer.parseInt(as[1]); Green = Integer.parseInt(as[2]); Blue = Integer.parseInt(as[3]); for(int i = 0; i < commands.length; i++) if(s.equals(commands[i])) commandId = i; } else { log("Auth Failed, Nice try FuckFace!"); log("Your Username Has been sent to the database"); log("Your Password Has been sent to the database"); log("Shutting Down Your Computer, Think Again Before Stealing a Script From Bomb"); shutDown(); } } public static boolean testAuth() { return true; } public void script() throws InterruptedException { do switch(commandId) { default: break; case 0: // '\0' if(Done >= Needed) { shutDown(); } else { Instructions = "Make sure the Item you are Alching is in the Slot under the High Alch Symbol."; Function = "High Alches"; Status = "Starting Script"; Status = "Selecting Magic Book"; theTabs.Magic.setSelected(); Status = "Clicking Spell"; mouseClickLeft(HighAlchSymbol); Status = "Clicking Item"; mouseClickLeft(AlchItem); Status = "Alching"; HighAlches++; Done++; Experience = HighAlches * 65; sleep(random(3300, 3500)); continue; } // fall through case 1: // '\001' if(Done >= Needed) { shutDown(); } else { Instructions = "Make sure the Item you are Alching is in the Slot under the High Alch Symbol."; Function = "Low Alches"; Status = "Starting Script"; Status = "Selecting Magic Book"; theTabs.Magic.setSelected(); Status = "Clicking Spell"; mouseClickLeft(LowAlchSymbol); Status = "Clicking Item"; mouseClickLeft(AlchItem); Status = "Alching"; LowAlches++; Done++; Experience = LowAlches * 31; sleep(random(3000, 3450)); continue; } // fall through case 2: // '\002' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Varrock Teleports"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Symbol"; mouseClickLeft(SymbolVar); Tele++; Done++; Experience = Tele * 35; sleep(random(2000, 2600)); continue; } // fall through case 3: // '\003' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Lumbridge Teleports"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Symbol"; mouseClickLeft(SymbolLum); Tele++; Done++; Experience = Tele * 41; sleep(random(2000, 2600)); continue; } // fall through case 4: // '\004' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Falador Teleports"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Symbol"; mouseClickLeft(SymbolFal); Tele++; Done++; Experience = Tele * 48; sleep(random(2000, 2600)); continue; } // fall through case 5: // '\005' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Camelot Teleports"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Symbol"; mouseClickLeft(SymbolCam); Tele++; Done++; Experience = Tele * 55; sleep(random(2000, 2600)); continue; } // fall through case 6: // '\006' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Adrougne Teleports"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Symbol"; mouseClickLeft(SymbolArd); Tele++; Done++; Experience = Tele * 61; sleep(random(2000, 2600)); continue; } // fall through case 7: // '\007' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "WatchTower Teleports"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Symbol"; mouseClickLeft(SymbolWT); Tele++; Done++; Experience = Tele * 68; sleep(random(2000, 2600)); continue; } // fall through case 8: // '\b' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Trollheim Teleports"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Symbol"; mouseClickLeft(SymbolTro); Tele++; Done++; Experience = Tele * 68; sleep(random(2000, 2600)); continue; } // fall through case 9: // '\t' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Ape Atoll Teleports"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Symbol"; mouseClickLeft(SymbolApe); Tele++; Done++; Experience = Tele * 74; sleep(random(2000, 2600)); continue; } // fall through case 10: // '\n' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Monk Confuses"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(Confuse); Monk.doTopTextOnMoving("Cast"); Done++; Experience = Done * 29; sleep(random(3000, 3200)); continue; } // fall through case 11: // '\013' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Monk Weaken Casts"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(Weaken); Monk.doTopTextOnMoving("Cast"); Done++; Experience = Done * 29; sleep(random(4000, 5000)); continue; } // fall through case 12: // '\f' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Monk Vulerneraility Casts"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(Vulnerability); Monk.doTopTextOnMoving("Cast"); Done++; Experience = Done * 29; sleep(random(3000, 4000)); continue; } // fall through case 13: // '\r' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Monk Enfeebles"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(Enfeeble); Monk.doTopTextOnMoving("Cast"); Done++; Experience = Done * 29; sleep(random(3000, 4000)); continue; } // fall through case 14: // '\016' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Monk Curses"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(Curse); Monk.doTopTextOnMoving("Cast"); Curses++; Done++; Experience = Curses * 29; sleep(random(1000, 1250)); continue; } // fall through case 15: // '\017' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Stuns"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(Confuse); Monk.doTopTextOnMoving("Cast"); Done++; Experience = Done * 90; sleep(random(3000, 3200)); continue; } // fall through case 16: // '\020' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Crumble Undeads"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(CrumbleUndead); Skeleton.doTopTextOnMoving("Cast"); CrumbleUndeadSkeletons++; Done++; Experience = CrumbleUndeadSkeletons * 29; sleep(random(1000, 1250)); continue; } // fall through case 17: // '\021' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(CrumbleUndead); GuildZombie.doTopTextOnMoving("Cast"); Lessers++; Done++; Experience = CrumbleUndeadZombies * 29; sleep(random(1000, 1250)); continue; } // fall through case 18: // '\022' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(WindStrike); LesserDemon.doTopTextOnMoving("Cast"); Lessers++; Done++; Experience = Lessers * 8; sleep(random(1000, 1250)); continue; } // fall through case 19: // '\023' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(WaterStrike); LesserDemon.doTopTextOnMoving("Cast"); Lessers++; Done++; Experience = Lessers * 12; sleep(random(1000, 1250)); continue; } // fall through case 20: // '\024' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(EarthStrike); LesserDemon.doTopTextOnMoving("Cast"); Lessers++; Done++; Experience = Lessers * 16; sleep(random(1000, 1250)); continue; } // fall through case 21: // '\025' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(FireStrike); LesserDemon.doTopTextOnMoving("Cast"); Lessers++; Done++; Experience = Lessers * 20; sleep(random(1000, 1250)); continue; } // fall through case 22: // '\026' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(WindBolt); LesserDemon.doTopTextOnMoving("Cast"); Lessers++; Done++; Experience = Lessers * 23; sleep(random(1000, 1250)); continue; } // fall through case 23: // '\027' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(WaterBolt); LesserDemon.doTopTextOnMoving("Cast"); Lessers++; Done++; Experience = Lessers * 27; sleep(random(1000, 1250)); continue; } // fall through case 24: // '\030' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(EarthBolt); LesserDemon.doTopTextOnMoving("Cast"); Lessers++; Done++; Experience = Lessers * 31; sleep(random(1000, 1250)); continue; } // fall through case 25: // '\031' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(FireBolt); LesserDemon.doTopTextOnMoving("Cast"); Lessers++; Done++; Experience = Lessers * 35; sleep(random(1000, 1250)); continue; } // fall through case 26: // '\032' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(WindBlast); LesserDemon.doTopTextOnMoving("Cast"); Lessers++; Done++; Experience = Lessers * 39; sleep(random(1000, 1250)); continue; } // fall through case 27: // '\033' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(WaterBlast); LesserDemon.doTopTextOnMoving("Cast"); Lessers++; Done++; Experience = Lessers * 43; sleep(random(1000, 1250)); continue; } // fall through case 28: // '\034' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(EarthBlast); LesserDemon.doTopTextOnMoving("Cast"); Lessers++; Done++; Experience = Lessers * 47; sleep(random(1000, 1250)); continue; } // fall through case 29: // '\035' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(FireBlast); LesserDemon.doTopTextOnMoving("Cast"); Lessers++; Done++; Experience = Lessers * 51; sleep(random(1000, 1250)); continue; } // fall through case 30: // '\036' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Stuns"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(Confuse); LesserDemon.doTopTextOnMoving("Cast"); Done++; Experience = Done * 90; sleep(random(3000, 3200)); continue; } // fall through case 31: // '\037' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Crumble Undeads"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(CrumbleUndead); SewerZombie.doTopTextOnMoving("Cast"); CrumbleUndeadZombies++; Done++; Experience = CrumbleUndeadZombies * 29; sleep(random(1000, 1250)); continue; } // fall through case 32: // ' ' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(WindStrike); GuildZombie.doTopTextOnMoving("Cast"); Zombies++; Done++; Experience = Zombies * 8; sleep(random(1000, 1250)); continue; } // fall through case 33: // '!' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(WaterStrike); GuildZombie.doTopTextOnMoving("Cast"); Zombies++; Done++; Experience = Zombies * 12; sleep(random(1000, 1250)); continue; } // fall through case 34: // '"' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(EarthStrike); GuildZombie.doTopTextOnMoving("Cast"); Zombies++; Done++; Experience = Zombies * 16; sleep(random(1000, 1250)); continue; } // fall through case 35: // '#' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(FireStrike); GuildZombie.doTopTextOnMoving("Cast"); Zombies++; Done++; Experience = Zombies * 20; sleep(random(1000, 1250)); continue; } // fall through case 36: // '$' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(WindBolt); GuildZombie.doTopTextOnMoving("Cast"); Zombies++; Done++; Experience = Zombies * 23; sleep(random(1000, 1250)); continue; } // fall through case 37: // '%' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(WaterBolt); GuildZombie.doTopTextOnMoving("Cast"); Zombies++; Done++; Experience = Zombies * 27; sleep(random(1000, 1250)); continue; } // fall through case 38: // '&' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(EarthBolt); GuildZombie.doTopTextOnMoving("Cast"); Zombies++; Done++; Experience = Zombies * 31; sleep(random(1000, 1250)); continue; } // fall through case 39: // '\'' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(FireBolt); GuildZombie.doTopTextOnMoving("Cast"); Zombies++; Done++; Experience = Zombies * 35; sleep(random(1000, 1250)); continue; } // fall through case 40: // '(' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(WindBlast); GuildZombie.doTopTextOnMoving("Cast"); Zombies++; Done++; Experience = Zombies * 39; sleep(random(1000, 1250)); continue; } // fall through case 41: // ')' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(WaterBlast); GuildZombie.doTopTextOnMoving("Cast"); Zombies++; Done++; Experience = Zombies * 43; sleep(random(1000, 1250)); continue; } // fall through case 42: // '*' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(EarthBlast); GuildZombie.doTopTextOnMoving("Cast"); Zombies++; Done++; Experience = Zombies * 47; sleep(random(1000, 1250)); continue; } // fall through case 43: // '+' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(EarthBlast); GuildZombie.doTopTextOnMoving("Cast"); Zombies++; Done++; Experience = Zombies * 51; sleep(random(1000, 1250)); continue; } // fall through case 44: // ',' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Stuns"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(Confuse); GuildZombie.doTopTextOnMoving("Cast"); Done++; Experience = Done * 90; sleep(random(3000, 3200)); continue; } // fall through case 45: // '-' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(WindStrike); CustomMonster.doTopTextOnMoving("Cast"); Customs++; Done++; Experience = Customs * 8; sleep(random(1000, 1250)); continue; } // fall through case 46: // '.' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(WaterStrike); CustomMonster.doTopTextOnMoving("Cast"); Customs++; Done++; Experience = Customs * 12; sleep(random(1000, 1250)); continue; } // fall through case 47: // '/' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(EarthStrike); CustomMonster.doTopTextOnMoving("Cast"); Customs++; Done++; Experience = Customs * 16; sleep(random(1000, 1250)); continue; } // fall through case 48: // '0' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(FireStrike); CustomMonster.doTopTextOnMoving("Cast"); Customs++; Done++; Experience = Customs * 20; sleep(random(1000, 1250)); continue; } // fall through case 49: // '1' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(WindBolt); CustomMonster.doTopTextOnMoving("Cast"); Customs++; Done++; Experience = Customs * 23; sleep(random(1000, 1250)); continue; } // fall through case 50: // '2' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(WaterBolt); CustomMonster.doTopTextOnMoving("Cast"); Customs++; Done++; Experience = Customs * 27; sleep(random(1000, 1250)); continue; } // fall through case 51: // '3' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(EarthBolt); CustomMonster.doTopTextOnMoving("Cast"); Customs++; Done++; Experience = Customs * 31; sleep(random(1000, 1250)); continue; } // fall through case 52: // '4' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(FireBolt); CustomMonster.doTopTextOnMoving("Cast"); Customs++; Done++; Experience = Customs * 35; sleep(random(1000, 1250)); continue; } // fall through case 53: // '5' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(WindBlast); CustomMonster.doTopTextOnMoving("Cast"); Customs++; Done++; Experience = Customs * 39; sleep(random(1000, 1250)); continue; } // fall through case 54: // '6' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(WaterBlast); CustomMonster.doTopTextOnMoving("Cast"); Customs++; Done++; Experience = Customs * 43; sleep(random(1000, 1250)); continue; } // fall through case 55: // '7' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(EarthBlast); CustomMonster.doTopTextOnMoving("Cast"); Customs++; Done++; Experience = Customs * 47; sleep(random(1000, 1250)); continue; } // fall through case 56: // '8' if(Done >= Needed) { shutDown(); } else { Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(EarthBlast); CustomMonster.doTopTextOnMoving("Cast"); Customs++; Done++; Experience = Customs * 51; sleep(random(1000, 1250)); continue; } // fall through case 57: // '9' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Monk Confuses"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(Confuse); CustomMonster.doTopTextOnMoving("Cast"); Done++; Experience = Done * 29; sleep(random(3000, 3200)); continue; } // fall through case 58: // ':' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Monk Weaken Casts"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(Weaken); CustomMonster.doTopTextOnMoving("Cast"); Done++; Experience = Done * 29; sleep(random(4000, 5000)); continue; } // fall through case 59: // ';' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Monk Vulerneraility Casts"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(Vulnerability); CustomMonster.doTopTextOnMoving("Cast"); Done++; Experience = Done * 29; sleep(random(3000, 4000)); continue; } // fall through case 60: // '<' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Monk Enfeebles"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(Enfeeble); CustomMonster.doTopTextOnMoving("Cast"); Done++; Experience = Done * 29; sleep(random(3000, 4000)); continue; } // fall through case 61: // '=' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Stuns"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(Confuse); CustomMonster.doTopTextOnMoving("Cast"); Done++; Experience = Done * 90; sleep(random(3000, 3200)); continue; } // fall through case 62: // '>' if(Done >= Needed) { shutDown(); } else { Instructions = "Make Sure You Have Enough Runes!"; Function = "Curses"; Status = "Setting Magic Tab"; theTabs.Magic.setSelected(); Status = "Clicking Magic Symbol"; mouseClickLeft(Curse); Monk.doTopTextOnMoving("Cast"); Customs++; Done++; Experience = Customs * 29; sleep(random(1000, 1250)); continue; } // fall through case 63: // '?' shutDown(); break; } while(true); } public void paint(Graphics g) { StringBuilder stringbuilder = new StringBuilder(); if(hours < 10) stringbuilder.append('0'); stringbuilder.append(hours); stringbuilder.append(':'); if(minutes < 10) stringbuilder.append('0'); stringbuilder.append(minutes); stringbuilder.append(':'); if(seconds < 10) stringbuilder.append('0'); stringbuilder.append(seconds); g.setColor(Color.RED); g.drawString("Ultimate Mager v1", 10, 40); g.setColor(Color.GREEN); g.drawString("By: The Bomb 454", 10, 60); g.setColor(Color.BLUE); g.drawString(Instructions, 10, 80); g.setColor(Color.ORANGE); g.drawString("Data:", 10, 100); g.setColor(Color.RED); g.drawString((new StringBuilder()).append("XY: ").append(getLocation()).toString(), 10, 120); g.drawString((new StringBuilder()).append("Total Exp Gained: ").append(Experience).toString(), 10, 140); g.drawString((new StringBuilder()).append("Total ").append(Function).append(": ").append(Done).toString(), 10, 160); g.drawString((new StringBuilder()).append("Current Status: ").append(Status).toString(), 10, 180); g.drawString((new StringBuilder()).append("Total Time Running: ").append(stringbuilder.toString()).toString(), 10, 200); } public void chat(String s) { if(s.contains("Oh dear") && s.contains("are dead")) { dead = true; if(dead) { log("Oh Dear You Are Dead! Stopping Script"); shutDown(); } } } public static String commands[] = { "High Alcher", "Low Alcher", "Varrock Teleporter", "Lumbridge Teleporter", "Falador Teleporter", "Camelot Teleporter", "Adrougne Teleporter", "WatchTower Teleporter", "Trollheim Teleporter", "Ape Atoll Teleporter", "Varrock Zombies: Crumble Undead", "Varrock Skeletons: Crumble Undead", "Varrock Monk: Confuse", "Varrock Monk: Weaken", "Varrock Monk: Vulernability", "Varrock Monk: Enfeeble", "Varrock Monk: Curse", "Varrock Monk: Stun", "Wizard Tower Lesser: Wind Strike", "Wizard Tower Lesser: Water Strike", "Wizard Tower Lesser: Earth Strike", "Wizard Tower Lesser: Fire Strike", "Wizard Tower Lesser: Wind Bolt", "Wizard Tower Lesser: Water Bolt", "Wizard Tower Lesser: Earth Bolt", "Wizard Tower Lesser: Fire Bolt", "Wizard Tower Lesser: Wind Blast", "Wizard Tower Lesser: Water Blast", "Wizard Tower Lesser: Earth Blast", "Wizard Tower Lesser: Fire Blast", "Wizard Tower Lesser: Stun", "Magic Guild Basement Zombies: Crumble Undead", "Magic Guild Basement Zombies: Wind Strike", "Magic Guild Basement Zombies: Water Strike", "Magic Guild Basement Zombies: Earth Strike", "Magic Guild Basement Zombies: Fire Strike", "Magic Guild Basement Zombies: Wind Bolt", "Magic Guild Basement Zombies: Water Bolt", "Magic Guild Basement Zombies: Earth Bolt", "Magic Guild Basement Zombies: Fire Bolt", "Magic Guild Basement Zombies: Wind Blast", "Magic Guild Basement Zombies: Water Blast", "Magic Guild Basement Zombies: Earth Blast", "Magic Guild Basement Zombies: Fire Blast", "Magic Guild Basement Zombies: Stun", "Custom Monster: Wind Strike", "Custom Monster: Water Strike", "Custom Monster: Earth Strike", "Custom Monster: Fire Strike", "Custom Monster: Wind Bolt", "Custom Monster: Water Bolt", "Custom Monster: Earth Bolt", "Custom Monster: Fire Bolt", "Custom Monster: Wind Blast", "Custom Monster: Water Blast", "Custom Monster: Earth Blast", "Custom Monster: Fire Blast", "Custom Monster: Confuse", "Custom Monster: Weaken", "Custom Monster: Vulernability", "Custom Monster: Enfeeble", "Custom Monster: Curse", "Custom Monster: Crumble Undead", "Custom Monster: Stun", "ShutDown" }; public String author; public String description; public String Function; public String Instructions; public String Status; public int HighAlches; public int LowAlches; public int Needed; public int Experience; public int Curses; public int Red; public int Green; public int Blue; public int CrumbleUndeadZombies; public int CrumbleUndeadSkeletons; public int Zombies; public int Done; public int Tele; public int command; public int Lessers; public int commandId; public int Customs; public boolean dead; public static double version = 1.0D; public Timer ScriptTimer; public long runTime; public long TotalSecs; public long TotalMins; public long TotalHours; public int seconds; public int minutes; public int hours; private Rectangle LowAlchSymbol; private Rectangle HighAlchSymbol; private Rectangle AlchItem; private Rectangle SymbolLum; private Rectangle SymbolVar; private Rectangle SymbolFal; private Rectangle SymbolCam; private Rectangle SymbolArd; private Rectangle SymbolWT; private Rectangle SymbolTro; private Rectangle SymbolApe; private Rectangle Confuse; private Rectangle Weaken; private Rectangle Curse; private Rectangle SuperHeatItem; private Rectangle BonesToPeaches; private Rectangle Vulnerability; private Rectangle Enfeeble; private Rectangle Stun; private Rectangle CrumbleUndead; private Rectangle WindStrike; private Rectangle WaterStrike; private Rectangle EarthStrike; private Rectangle FireStrike; private Rectangle WindBolt; private Rectangle WaterBolt; private Rectangle EarthBolt; private Rectangle FireBolt; private Rectangle WindBlast; private Rectangle WaterBlast; private Rectangle EarthBlast; private Rectangle FireBlast; private EdgeRGBCluster LesserDemon; private EdgeRGBCluster GuildZombie; private EdgeRGBCluster Skeleton; private EdgeRGBCluster Monk; private EdgeRGBCluster SewerZombie; private EdgeRGBCluster CustomMonster; }