public Speed(){ new Float:dis; new Float:x,Float:y,Float:z; new Drift[200]; new round; new i; new Float:RelAngle; new Float:TheAngle; for(i=0;i 20 && Drift[i] < 120 && TheAngle!=0.00000 && round > 10 && round < 500){ DriftP[i]+=(1*round*Drift[i])/6; new s[256]; format(s, 256, "~w~Drift : %d", DriftP[i]); GameTextForPlayer(i,s,100,5); } ppos[i][0] = x; ppos[i][1] = y; ppos[i][2] = z; } } }