forward SetPlayerCheckpointTimer( playerid , Float:X , Float:Y , Float:Z , Float:CPSize ); public SetPlayerCheckpointTimer( playerid , Float:X , Float:Y , Float:Z , Float:CPSize ) { SetPlayerCheckpoint( playerid , X , Y , Z , CPSize ); } SetPlayerCheckpointEx( playerid , Float:X , Float:Y , Float:Z , Float:CPSize ) { SetPlayerCheckpoint( playerid , X , Y , Z , CPSize ); DisablePlayerCheckpointEx( playerid ); SetTimerEx( "SetPlayerCheckpointTimer" , 300 , 0 , "iffff" , playerid , X , Y , Z , CPSize ); }