{ variable int i=0 while ${i:Inc}<=${Me.Ability} { if !${Me.TargetEffect[${Dot${i}}](exists)} { face waitframe Me.Ability[${Dot${i}}]:Use call MeCasting return } elseif ${Me.Ability[${CombatA${i}}].IsReady} { Me.Ability[${CombatA${i}}]:Use call MeCasting return } } }