{ variable int i=1 for (${i}<=${Me.Ability} ; i:Inc) { if !${Me.TargetEffect[${Dot${i}}](exists)} { face waitframe Me.Ability[${Dot${i}}]:Use call MeCasting return } if ${Me.Ability[${CombatA${i}}].IsReady} { Me.Ability[${CombatA${i}}]:Use call MeCasting return } } }