Revision: 403 Author: Burlex Date: 11:47:03, Montag, 18. Juni 2007 Message: - Started work on serverside irc plugin *this is by no means ready yet* ---- Added : /src/scripts/projects/IRCPlugin2003.vcproj Modified : /src/scripts/scripts2003.sln Added : /src/scripts/src/IRCPlugin Added : /src/scripts/src/IRCPlugin/IRCPlugin.cpp Added : /src/scripts/src/IRCPlugin/IRCPlugin.h Added : /src/scripts/src/IRCPlugin/IRCSocket.cpp Added : /src/scripts/src/IRCPlugin/IRCSocket.h Revision: 402 Author: Zack Date: 10:09:26, Montag, 18. Juni 2007 Message: Better have 1 inner fire for priest then nothing (now how the hell do i set stack count?) ---- Modified : /src/game/Player.cpp Modified : /src/game/SpellAuras.cpp Revision: 401 Author: Burlex Date: 05:55:28, Montag, 18. Juni 2007 Message: - Fixed pet spell auto casters. - Spell cooldown support in AIInterface. ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/Pet.cpp Modified : /src/game/PetHandler.cpp Revision: 400 Author: Burlex Date: 05:39:54, Montag, 18. Juni 2007 Message: - Aura Mod Stealth for Units * units can now use stealth, whee! * ---- Modified : /src/game/SpellAuras.cpp Revision: 399 Author: Burlex Date: 05:39:11, Montag, 18. Juni 2007 Message: - Spell Aura Invisibility for Units. - Added Unit::UpdateVisibility, removed Player::UpdateVisibility ---- Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 398 Author: Burlex Date: 05:19:10, Montag, 18. Juni 2007 Message: - Memory saving: don't duplicate ai_spell structs. - Expanded invisibility flag struct to include type 9 ---- Modified : /src/game/Creature.cpp Modified : /src/game/Unit.h Revision: 397 Author: Burlex Date: 04:30:04, Montag, 18. Juni 2007 Message: - fixed creaturename lowercase_name ---- Modified : /src/game/ObjectStorage.cpp Revision: 396 Author: Burlex Date: 03:54:02, Montag, 18. Juni 2007 Message: + Added change password command, .changepassword , and .changepassword . ---- Modified : /src/game/Chat.cpp Modified : /src/game/Chat.h Modified : /src/game/Level3.cpp Revision: 395 Author: Burlex Date: 03:44:01, Montag, 18. Juni 2007 Message: - Added spell packet redirection support for units (to send cast result when charmed) + Handler: MSG_ADD_DYNAMIC_TARGET_OBSOLETE ---- Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/SpellHandler.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSession.h Revision: 394 Author: Burlex Date: 03:30:11, Montag, 18. Juni 2007 Message: - Rewrote tasklist system. This stops any race conditions or crashes during loading because one thread lags. ---- Modified : /src/game/ObjectStorage.cpp Modified : /src/game/World.cpp Modified : /src/game/World.h Modified : /src/game/WorldCreator.cpp Modified : /src/game/WorldSocket.cpp Modified : /src/shared/TextLogger.h Revision: 393 Author: Burlex Date: 03:02:37, Montag, 18. Juni 2007 Message: - Mind Control/Possess rewrite part 1 (almost works, just gotta fix the target being rooted for some reason). - Added .npc possess and .npc unpossess commands. ---- Modified : /src/game/Chat.cpp Modified : /src/game/Chat.h Modified : /src/game/Level3.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Revision: 392 Author: Burlex Date: 02:31:00, Montag, 18. Juni 2007 Message: - Fixed AISpell bug where a spell with <5 max range would cause unit movement to totally fuck up ---- Modified : /src/game/AIInterface.cpp Revision: 391 Author: Burlex Date: 02:26:10, Montag, 18. Juni 2007 Message: - AI Optimization / Spell Rewrite Part 4 (no guarantee this one will work, it's untested) ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/AIInterface.h Modified : /src/game/Object.cpp Modified : /src/game/Pet.cpp Modified : /src/game/PetHandler.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Revision: 390 Author: Burlex Date: 23:13:52, Sonntag, 17. Juni 2007 Message: - AISpell rewrite part 3 - some mobs will still have issues when using melee in combat ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/Spell.cpp Revision: 389 Author: Burlex Date: 22:49:50, Sonntag, 17. Juni 2007 Message: - AI Spell Rewrite Part 2 ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/ObjectStorage.cpp Modified : /src/game/World.cpp Modified : /src/game/World.h Revision: 388 Author: Burlex Date: 22:16:28, Sonntag, 17. Juni 2007 Message: - AI Spell Rewrite Part 1 - This is *not* production-ready yet. ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/AIInterface.h Modified : /src/game/Creature.cpp Modified : /src/game/Level2.cpp Modified : /src/game/ObjectStorage.cpp Modified : /src/game/Pet.cpp Modified : /src/game/Pet.h Modified : /src/game/PetHandler.cpp Modified : /src/shared/Database/DataStore.h Revision: 387 Author: Burlex Date: 21:48:28, Sonntag, 17. Juni 2007 Message: - Fixed item prototype struct (added other item fields) - Fixed item page query packet struct ---- Modified : /src/game/ItemHandler.cpp Modified : /src/game/ItemInterface.cpp Modified : /src/game/ItemPrototype.h Modified : /src/game/Level1.cpp Modified : /src/game/Level2.cpp Modified : /src/game/Level3.cpp Modified : /src/game/MailSystem.cpp Modified : /src/game/ObjectStorage.cpp Modified : /src/game/QueryHandler.cpp Revision: 386 Author: Burlex Date: 21:30:12, Sonntag, 17. Juni 2007 Message: - fixed bug in storage where entry would be looked up even though its not necessary ---- Modified : /src/shared/Storage.h Revision: 385 Author: Zack Date: 17:28:17, Sonntag, 17. Juni 2007 Message: - moar sql errors removed - removed inner fire to be saved on logout. I got some urgent beer drinking issue to attend right now. When i get back i make a proper fix :P ---- Modified : /src/game/Player.cpp Revision: 384 Author: sinistry Date: 17:25:41, Sonntag, 17. Juni 2007 Message: -fixed heap crash on storage system at shutdown when attempting to unload itempages. -fixed crash while using books or items that started a quest due to bad data on itempages. -fixed .addipban that could otherwise corrupt tables and making logon server crash. ---- Modified : /src/game/Level3.cpp Modified : /src/game/ObjectMgr.h Revision: 383 Author: Zack Date: 16:46:32, Sonntag, 17. Juni 2007 Message: Actually Attack power is used from now only ? I might be wrong but for CalculateDamage only bonuses were set for players ? If you are bored check this please :P ---- Modified : /src/game/Stats.h Revision: 382 Author: fishbait Date: 07:40:22, Sonntag, 17. Juni 2007 Message: « Fixed totem target removal. No more infinite ranged searing totem xD ---- Modified : /src/game/AIInterface.cpp Revision: 381 Author: fishbait Date: 07:39:14, Sonntag, 17. Juni 2007 Message: « Made pacify and silence only affect the relavent Spell Schools ---- Modified : /src/game/Spell.cpp Revision: 380 Author: fishbait Date: 07:35:32, Sonntag, 17. Juni 2007 Message: « Added Spirit of Redemption effects and handling ---- Modified : /src/game/Object.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Revision: 379 Author: Burlex Date: 04:46:48, Sonntag, 17. Juni 2007 Message: - and who the hell commented that? ---- Modified : /src/game/QueryHandler.cpp Revision: 378 Author: Burlex Date: 04:44:38, Sonntag, 17. Juni 2007 Message: - compile fix here ---- Modified : /src/game/QueryHandler.cpp Revision: 377 Author: Burlex Date: 04:43:24, Sonntag, 17. Juni 2007 Message: - fixed item page struct (shouldn't have been using std::string) - dropped warning level down to 3 (whoever set that to 4 is a dumb twit and i will kill you) ---- Modified : /src/game/ObjectMgr.h Modified : /win/VC71/game.vcproj Revision: 376 Author: fishbait Date: 04:09:09, Sonntag, 17. Juni 2007 Message: « Trade Window Enchanting <- final last finished « Added a spell effect check when trying to target trade window items so that only selected spells can target traded items ---- Modified : /src/game/Spell.cpp Revision: 375 Author: sinistry Date: 00:02:45, Sonntag, 17. Juni 2007 Message: -fixed self casting that would flag player for pvp. -implemented proper pvp toggle function -added REALM TYPE to config and sources, update config files. PVP: -added zone checks for sub areas that otherwise would prevent proper pvp flagging. -fixed any issues that would prevent proper pvp unflag when world porting. -fixed a issue that would prevent pvp unflag on contested zones. -fixed any issues that would prevent proper pvp flaggging/unflagging on contested/arena/allied territorys. ---- Modified : /src/antrix.conf Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/World.cpp Modified : /src/game/World.h Revision: 374 Author: M4ksiu Date: 23:24:37, Samstag, 16. Juni 2007 Message: * Added Script Instance_HellfireRamparts.cpp which includes for now 2/3 bosses of that instance. ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/projects/InstanceScripts2005.vcproj Added : /src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 373 Author: Zack Date: 23:02:00, Samstag, 16. Juni 2007 Message: Fixed "Last Stand" AGAIN (exploit of not removing effect). Also removed PLAYER::Updatefieldexpire so spells stay with spells. ---- Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Revision: 372 Author: Aim Date: 21:51:35, Samstag, 16. Juni 2007 Message: Capt: * more warnings nuking ---- Modified : /src/game/Item.cpp Modified : /src/game/Level1.cpp Modified : /src/game/MailSystem.cpp Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/debugcmds.cpp Modified : /win/VC71/game.vcproj Revision: 371 Author: Aim Date: 21:29:28, Samstag, 16. Juni 2007 Message: Capt: * warnings nuked ---- Modified : /src/game/MapMgr.cpp Modified : /src/game/Object.cpp Modified : /src/game/SkillHandler.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/WorldCreator.cpp Modified : /src/shared/Storage.h Revision: 370 Author: M4ksiu Date: 21:11:13, Samstag, 16. Juni 2007 Message: * Added to The Shattered Halls script Shattered Hand Brawler AI (not sure if it's complete) ---- Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp Revision: 369 Author: M4ksiu Date: 20:50:03, Samstag, 16. Juni 2007 Message: * Fixed typo in Mana Tombs script * Added more mobs in The Shattered Halls script. ---- Modified : /src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp Revision: 368 Author: Burlex Date: 20:34:12, Samstag, 16. Juni 2007 Message: - fixed bug where water level would remain persistant across logout ---- Modified : /src/game/CharacterHandler.cpp Modified : /src/game/EventableObject.cpp Modified : /src/game/Pet.cpp Revision: 367 Author: Burlex Date: 20:20:28, Samstag, 16. Juni 2007 Message: - storage system will now load a table with too many columns. ---- Modified : /src/shared/Storage.h Revision: 366 Author: Burlex Date: 19:01:34, Samstag, 16. Juni 2007 Message: - eek, possible crashfix here ---- Modified : /src/shared/Network/SocketMgrLinux.cpp Revision: 365 Author: M4ksiu Date: 18:47:05, Samstag, 16. Juni 2007 Message: * Corrected some texts. Thx to Hypnotoad. * Added some more npcs to ShatteredHalls ---- Modified : /src/scripts/src/InstanceScripts/Instance_AuchenaiCrypts.cpp Modified : /src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp Modified : /src/scripts/src/InstanceScripts/Instance_SethekkHalls.cpp Modified : /src/scripts/src/InstanceScripts/Instance_ShadowLabyrinth.cpp Modified : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp Revision: 364 Author: fishbait Date: 17:18:20, Samstag, 16. Juni 2007 Message: « More fixes for cooldowns (thanks mmcs) ---- Modified : /src/game/Player.cpp Revision: 363 Author: fishbait Date: 17:12:18, Samstag, 16. Juni 2007 Message: « more silly fixes to my patches ---- Modified : /src/game/Spell.cpp Revision: 362 Author: fishbait Date: 16:54:14, Samstag, 16. Juni 2007 Message: « whoops ---- Modified : /src/game/Spell.cpp Revision: 361 Author: fishbait Date: 16:40:58, Samstag, 16. Juni 2007 Message: « Fixes for my Enchanting in trade window stuff ---- Modified : /src/game/Spell.cpp Revision: 360 Author: fishbait Date: 16:22:56, Samstag, 16. Juni 2007 Message: « typos ! ---- Modified : /src/game/Player.cpp Revision: 359 Author: sinistry Date: 16:02:19, Samstag, 16. Juni 2007 Message: -crash fix for invalid items in char enum. People should make sure items actualy exist. deletion wont happen but the item will be attempted to be added on each login. -fixed pvp contested zones flag issues ---- Modified : /src/game/Player.cpp Revision: 358 Author: fishbait Date: 15:54:47, Samstag, 16. Juni 2007 Message: « missed a couple of lines :\ ---- Modified : /src/game/Player.cpp Revision: 357 Author: fishbait Date: 15:46:31, Samstag, 16. Juni 2007 Message: « Implemented Cooldown reduction « Allowed spells which reset cooldowns (eg. Cold Snap) to start working again. ---- Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Revision: 356 Author: M4ksiu Date: 14:35:44, Samstag, 16. Juni 2007 Message: * Added Instance_TheShatteredHalls.cpp where you can find all 4 bosses. Note that some of them can (but don't have to) have more spells on off than in script (cause lack of infos from off =(). Also Grand Warlock Nethekurse spells should be correct, but we need more core support for them. ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/projects/InstanceScripts2005.vcproj Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp Modified : /src/scripts/src/InstanceScripts/Instance_Scholomance.cpp Added : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 355 Author: sinistry Date: 05:09:33, Samstag, 16. Juni 2007 Message: PVP CHANGES: -players will now be unflagged for pvp on sanctuary zones automaticaly. -removed pvparea code from the source. Now using area tables dbc instead. -All constested and arena areas should work propely now. -added honor points spliting for groups, members in visible range will get honor points. honor points are splited between members. just a quick mention that pvp toggle is kinda weird still and arena grouping isnt working yet due to some updating issues. Need to figure a solution. ---- Modified : /src/game/HonorHandler.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/ObjectStorage.cpp Modified : /src/game/ObjectStorage.h Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/shared/Database/DBCStores.h Revision: 354 Author: fishbait Date: 14:51:05, Freitag, 15. Juni 2007 Message: « moar fixes! lol ---- Modified : /src/game/SpellAuras.cpp Revision: 353 Author: fishbait Date: 14:38:00, Freitag, 15. Juni 2007 Message: « Floats and ints don't mix, my bad ---- Modified : /src/game/SpellAuras.cpp Revision: 352 Author: Zack Date: 13:12:23, Freitag, 15. Juni 2007 Message: For the love of God (not you aim) you call this a problem ? ---- Modified : /src/game/InstanceSaveMgr.cpp Modified : /src/game/ItemHandler.cpp Revision: 351 Author: fishbait Date: 13:10:35, Freitag, 15. Juni 2007 Message: « fixed my typos ---- Modified : /src/game/SpellAuras.cpp Revision: 350 Author: Zack Date: 13:00:15, Freitag, 15. Juni 2007 Message: Fixed : on buy item honor currency looped (-1=huge value). Not tested yet. ---- Modified : /src/game/ItemHandler.cpp Modified : /src/game/ItemInterface.cpp Revision: 349 Author: fishbait Date: 12:20:57, Freitag, 15. Juni 2007 Message: « Starting basis for my Spirit of Redemption patch ---- Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Revision: 348 Author: Zack Date: 11:20:41, Freitag, 15. Juni 2007 Message: added proc flag for shaman elemental focus talent to get triggered added some dmg update to shaman attack power event spell ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/World.cpp Revision: 347 Author: fishbait Date: 10:49:14, Freitag, 15. Juni 2007 Message: « Made commanding shout health increase be handled by UpdateStats() « Made all EventFieldUpdateExpire calls to be used before UpdateStats to avoid losing more HP than needed ---- Modified : /src/game/SpellAuras.cpp Revision: 346 Author: fishbait Date: 10:29:23, Freitag, 15. Juni 2007 Message: « Added Spell Mod SMT_EFFECT as a flat modifier also « Added Spell Mod SMT_EFFECT to Spirit to Spell damage and Spirit to healing. ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 345 Author: Zack Date: 10:16:05, Freitag, 15. Juni 2007 Message: Fixed Commanding shout to loose it's effect when other spells are casted. ---- Modified : /src/game/Player.cpp Modified : /src/game/SpellAuras.cpp Revision: 344 Author: fishbait Date: 09:52:17, Freitag, 15. Juni 2007 Message: « Changed a lot of Spell Auras to be positive if their mod->m_amount value is 0 (where necessary) ---- Modified : /src/game/SpellAuras.cpp Revision: 343 Author: M4ksiu Date: 07:40:34, Freitag, 15. Juni 2007 Message: * Added Instance_Scholomance.cpp with most of minibosses (thx for wasting my time) * Added Instance_BloodFurnace.cpp which contains 3 bosses from that instance. ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/projects/InstanceScripts2005.vcproj Modified : /src/scripts/projects/ServerStatusPlugin2005.vcproj Added : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp Added : /src/scripts/src/InstanceScripts/Instance_Scholomance.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Modified : /src/scripts/src/InstanceScripts/Raid_GruulsLair.cpp Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 342 Author: fishbait Date: 06:25:29, Freitag, 15. Juni 2007 Message: « More changes for Last Stand and Gift of Life ---- Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Revision: 341 Author: fishbait Date: 05:53:36, Freitag, 15. Juni 2007 Message: « Changed Last Stand and Gift of Life to cast the auras, and change the hp removal handling to occur on aura removal ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Revision: 340 Author: grep Date: 05:22:47, Freitag, 15. Juni 2007 Message: - updatin the svn revision :> ---- Modified : /src/shared/svn_revision.h Revision: 339 Author: grep Date: 05:17:41, Freitag, 15. Juni 2007 Message: - Fixed levelup code where it would use the wrong next level xp. ---- Modified : /src/game/Player.cpp Revision: 338 Author: grep Date: 05:13:55, Freitag, 15. Juni 2007 Message: - Added more crash protection to several crashes that were possible in chat commands. - Fixed MapScriptInterface::SpawnCreature. - Applied NeoXon's breathing system patch. ---- Modified : /src/game/Level2.cpp Modified : /src/game/Level3.cpp Modified : /src/game/MapScriptInterface.cpp Modified : /src/game/MovementHandler.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSession.h Revision: 337 Author: fishbait Date: 05:04:42, Freitag, 15. Juni 2007 Message: « Fist Weapons now using the Unarmed skill ---- Modified : /src/game/SpellEffects.cpp Revision: 336 Author: grep Date: 04:49:46, Freitag, 15. Juni 2007 Message: - Fixed my shitty fuck up in item prototypes (forgot that they weren't using arrays when i rewrote storage) :P * stats/mounts/spell items will work now * ---- Added : /extras/aispell convertsion.txt Added : /extras/aispell positive detection.txt Modified : /src/game/Item.cpp Modified : /src/game/Item.h Modified : /src/game/ItemHandler.cpp Modified : /src/game/ItemPrototype.h Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/SpellHandler.cpp Modified : /src/game/Stats.h Revision: 335 Author: fishbait Date: 04:35:45, Freitag, 15. Juni 2007 Message: « Added a forced check to Enchanting slot 1 in FindFreeEnchantSlot before checking after gems ---- Modified : /src/game/Item.cpp Revision: 334 Author: grep Date: 01:39:22, Freitag, 15. Juni 2007 Message: + Added command override system, allows you to change groupings of commands via sql, data is overriden at startup. ---- Added : /sql/command_overrides.sql Modified : /src/game/Chat.cpp Modified : /src/game/Chat.h Modified : /src/game/Level0.cpp Modified : /src/game/World.cpp Revision: 333 Author: Zack Date: 21:55:26, Donnerstag, 14. Juni 2007 Message: corrected formula and tested shamanistic rage ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/World.cpp Revision: 332 Author: M4ksiu Date: 19:15:38, Donnerstag, 14. Juni 2007 Message: * Fixed faction problem caused by previous patches (in faction.h). Now it shouldn't crash server (tested and works fine). ---- Modified : /src/game/faction.h Revision: 331 Author: fishbait Date: 18:28:58, Donnerstag, 14. Juni 2007 Message: « Fixed my problem in faction.h (thanks Captnoord ;) ) « Updated some of the todo's ---- Modified : /extras/druid_todo.txt Modified : /extras/general_todo.txt Modified : /extras/priest_todo.txt Modified : /extras/shaman_todo.txt Modified : /extras/warlock_todo.txt Modified : /extras/warrior_todo.txt Modified : /src/game/Spell.h Modified : /src/game/faction.h Revision: 330 Author: Zack Date: 17:39:20, Donnerstag, 14. Juni 2007 Message: Should be a fix for spells that give you a chance to do something on next cast. Like presence of mind made your spells instant spells. ---- Modified : /src/game/World.cpp Revision: 329 Author: Zack Date: 16:13:16, Donnerstag, 14. Juni 2007 Message: added Shamanistic rage talent. (will test it when i get home but worst case it will not work :P :D ) ---- Added : /extras/general_todo.txt Modified : /extras/shaman_todo.txt Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/World.cpp Revision: 328 Author: fishbait Date: 13:15:54, Donnerstag, 14. Juni 2007 Message: « Made a check to make sure there is a m_nextTarget before doing an isAttackable on it ---- Modified : /src/game/AIInterface.cpp Revision: 327 Author: fishbait Date: 10:59:47, Donnerstag, 14. Juni 2007 Message: « Reverted formatstring for items. Seemed it was only me with a screwy field :\ ---- Modified : /src/game/ObjectStorage.cpp Revision: 326 Author: fishbait Date: 08:49:43, Donnerstag, 14. Juni 2007 Message: « Fixed items database formatstring ---- Modified : /src/game/ObjectStorage.cpp Modified : /src/shared/Storage.h Revision: 325 Author: fishbait Date: 07:33:28, Donnerstag, 14. Juni 2007 Message: « Oops, typos ---- Modified : /src/game/AIInterface.cpp Revision: 324 Author: fishbait Date: 07:10:42, Donnerstag, 14. Juni 2007 Message: « Add some checks for totems so that they recheck targets if the targets isAttackable result changes. (ie. At the start or end of a duel) « Added to a duel complete, the calling off of pets. ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/AIInterface.h Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/faction.h Revision: 323 Author: fishbait Date: 03:55:22, Donnerstag, 14. Juni 2007 Message: « Changes to isHostile to make totems and pets not attack un-PvP flagged players from opposing factions ---- Modified : /src/game/faction.h Revision: 322 Author: fishbait Date: 03:30:37, Donnerstag, 14. Juni 2007 Message: « Made Feigh Death return false in isAttackable « Made any Unattackable flags or Untouchable flag return false in isAttackable ---- Modified : /src/game/faction.h Revision: 321 Author: fishbait Date: 03:11:19, Donnerstag, 14. Juni 2007 Message: « More Sanctuary Zone stuff « Possibly made totems work in duels « Added Pet and Totem checks to isAttackable() ---- Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/faction.h Revision: 320 Author: M4ksiu Date: 23:22:29, Mittwoch, 13. Juni 2007 Message: * Added Instance_ShadowLabyrinth. It's almost fully done (I couldn't find about 2 spells and several mobs are unscripted, because of lack of infos). Enjoy as it looks nice. Test Murmur ;) * Fixed Makefile.am and 2k5 Project to make now all scripts compilable. ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/projects/InstanceScripts2005.vcproj Added : /src/scripts/src/InstanceScripts/Instance_ShadowLabyrinth.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 319 Author: Zack Date: 21:32:15, Mittwoch, 13. Juni 2007 Message: fix (hopefully) : bug with items that made your stats loop (-value = huge value) using broken items (i don't remember exact the steps, and this ain't a tale book to write it down here :P ) ---- Modified : /src/game/ItemHandler.cpp Modified : /src/game/ItemInterface.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Revision: 318 Author: Zack Date: 20:12:31, Mittwoch, 13. Juni 2007 Message: -fixed my fix :P. Was causing some passive talents to loop forever on char login. Proccharges cannot be set to -1 for all spells (now i know). Sorry burl for waisting your time :( - moved AOE sancuary check to spell target aquire. Was causing players to not be able to cast AOE spells at all :( ---- Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/World.cpp Modified : /src/game/faction.h Revision: 317 Author: grep Date: 19:48:29, Mittwoch, 13. Juni 2007 Message: lets update this guy :p ---- Modified : /src/shared/svn_revision.h Revision: 316 Author: grep Date: 19:47:25, Mittwoch, 13. Juni 2007 Message: - Allowed reloadtable to access all storage containers. - Fixed incorrect unsigned integer in spell entry which should've been signed causing infinite loop on some passive spells. ---- Modified : /src/game/ObjectStorage.cpp Modified : /src/shared/Database/DBCStores.h Revision: 315 Author: grep Date: 19:35:44, Mittwoch, 13. Juni 2007 Message: - Added new static TimedEvent::Allocate function so TimedEvent can be allocated outside of core without memory ownership issues. ---- Modified : /src/game/EventMgr.cpp Modified : /src/game/EventMgr.h Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp Revision: 314 Author: grep Date: 19:26:18, Mittwoch, 13. Juni 2007 Message: - Migrated npctext to new storage system. - Added slightly more output.. w000t. ---- Modified : /src/game/NPCHandler.cpp Modified : /src/game/NPCHandler.h Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/ObjectStorage.cpp Modified : /src/game/ScriptMgr.cpp Modified : /src/game/World.cpp Modified : /src/shared/Storage.h Revision: 313 Author: grep Date: 19:09:48, Mittwoch, 13. Juni 2007 Message: * Migrated graveyards, teleport coords, pvpareas and fishing to new storage system. ---- Modified : /src/game/Chat.cpp Modified : /src/game/GameObject.cpp Modified : /src/game/Level3.cpp Modified : /src/game/MiscHandler.h Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/ObjectStorage.cpp Modified : /src/game/ObjectStorage.h Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/Spell.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/World.cpp Revision: 312 Author: grep Date: 18:48:52, Mittwoch, 13. Juni 2007 Message: - Moved quest system over to new storage system. This still isn't what I would call production-ready yet. ---- Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/ObjectStorage.cpp Modified : /src/game/ObjectStorage.h Modified : /src/game/Player.cpp Modified : /src/game/Quest.h Modified : /src/game/QuestHandler.cpp Modified : /src/game/QuestMgr.cpp Modified : /src/game/QuestMgr.h Modified : /src/game/Spell.cpp Modified : /src/game/SpellHandler.cpp Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp Revision: 311 Author: grep Date: 18:07:27, Mittwoch, 13. Juni 2007 Message: - Fixed crash in console at shutdown. - Implemented Storage_ReloadTable routine. - Removed ObjectMgr::ReloadTables. - .dbreload command -> .reloadtable , so e.g. .reloadtable items will reload items. - Fixed possible memory leak and socket not-getting-deleted-problem in logon comm handler. - Fixed callstack spam at shutdown of mapmgr. - Fixed AIAgent loading/start aura loading. ---- Modified : /src/antrix/CConsole.cpp Modified : /src/antrix/CConsole.h Modified : /src/antrix/Master.cpp Modified : /src/game/AreaTrigger.cpp Modified : /src/game/AreaTrigger.h Modified : /src/game/Chat.cpp Modified : /src/game/Level1.cpp Modified : /src/game/Level3.cpp Modified : /src/game/LogonCommHandler.cpp Modified : /src/game/Map.cpp Modified : /src/game/MapMgr.cpp Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/ObjectStorage.cpp Modified : /src/game/ObjectStorage.h Modified : /src/game/World.cpp Modified : /src/game/World.h Modified : /src/shared/Network/SocketMgrWin32.cpp Modified : /src/shared/Storage.h Revision: 310 Author: Zack Date: 16:37:37, Mittwoch, 13. Juni 2007 Message: Nothing escapes the restless bugtester Blizzy. So i forgot to make the check for melee attacks in sanctuary zones. Now you should be able to duel in peace. ---- Modified : /extras/shaman_todo.txt Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Revision: 309 Author: Zack Date: 16:19:47, Mittwoch, 13. Juni 2007 Message: extended sancuary checks to disallow AOE spells and enable friendly spell casting. (damn blizzy has so much free time to bug me with these :P :D ) ---- Modified : /src/game/Spell.cpp Revision: 308 Author: Zack Date: 16:09:51, Mittwoch, 13. Juni 2007 Message: fixed exploit : Alliance and horde was able to talk through emote. Slap blizzy real hard (and then slap him again just for fun) if i worked on this for nothing. ---- Modified : /extras/shaman_todo.txt Modified : /src/game/ChatHandler.cpp Modified : /src/game/Object.cpp Modified : /src/game/Object.h Revision: 307 Author: grep Date: 16:01:46, Mittwoch, 13. Juni 2007 Message: - vc2005 project files ---- Modified : /win/VC80/game.vcproj Modified : /win/VC80/shared.vcproj Revision: 306 Author: grep Date: 15:52:19, Mittwoch, 13. Juni 2007 Message: - linux fixes ---- Modified : /src/game/Level3.cpp Revision: 305 Author: grep Date: 15:47:01, Mittwoch, 13. Juni 2007 Message: - linux fixes ( i hope ) ---- Modified : /src/shared/Storage.h Revision: 304 Author: Zack Date: 15:27:57, Mittwoch, 13. Juni 2007 Message: oups forgot to remove forced resurrect event. ---- Modified : /extras/shaman_todo.txt Modified : /src/game/Player.cpp