#include main() { print("\n----------------------------------"); print(" This is a blank GameModeScript"); print("----------------------------------\n"); } public OnGameModeInit() { print("GameModeInit()"); SetGameModeText("Blank Script"); //------------------------------------------------------------------------------------------------ AddPlayerClass(157,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn AddPlayerClass(158,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn AddPlayerClass(159,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn AddPlayerClass(160,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn AddPlayerClass(161,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn AddPlayerClass(162,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn //------------------------------------------------------------------------------------------------- AddPlayerClass(163,1544.2107,-1353.0985,329.4747,84.1080,0,0,0,0,0,0); //special agents spawn AddPlayerClass(164,1544.2107,-1353.0985,329.4747,84.1080,0,0,0,0,0,0); //special agents spawn AddPlayerClass(165,1544.2107,-1353.0985,329.4747,84.1080,0,0,0,0,0,0); //special agents spawn AddPlayerClass(166,1544.2107,-1353.0985,329.4747,84.1080,0,0,0,0,0,0); //special agents spawn //-------------------------------------------------------------------------------------------------- AddPlayerClass(105,2463.4160,-1658.7958,13.3047,273.3993,0,0,0,0,0,0); //grove street spawn AddPlayerClass(106,2463.4160,-1658.7958,13.3047,273.3993,0,0,0,0,0,0); //grove street spawn AddPlayerClass(107,2463.4160,-1658.7958,13.3047,273.3993,0,0,0,0,0,0); //grove street spawn //-------------------------------------------------------------------------------------------------- AddPlayerClass(108,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn AddPlayerClass(109,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn AddPlayerClass(110,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn AddPlayerClass(116,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn AddPlayerClass(115,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn AddPlayerClass(114,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn //-------------------------------------------------------------------------------------------------- AddPlayerClass(280,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn AddPlayerClass(281,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn AddPlayerClass(282,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn AddPlayerClass(283,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn AddPlayerClass(284,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn AddPlayerClass(285,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn AddPlayerClass(286,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn AddPlayerClass(287,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn AddPlayerClass(288,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn return 1; } public OnPlayerRequestClass(playerid, classid) { printf("OnPlayerRequestClass(%d, %d)", playerid, classid); SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnGameModeExit() { print("GameModeExit()"); return 1; } public OnPlayerConnect(playerid) { printf("OnPlayerConnect(%d)", playerid); return 1; } public OnPlayerDisconnect(playerid) { printf("OnPlayerDisconnect(%d)", playerid); return 1; } public OnPlayerSpawn(playerid) { printf("OnPlayerSpawn(%d)", playerid); return 1; } public OnPlayerDeath(playerid, killerid, reason) { printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason); return 1; } public OnVehicleSpawn(vehicleid) { printf("OnVehicleSpawn(%d)", vehicleid); return 1; } public OnVehicleDeath(vehicleid, killerid) { printf("OnVehicleDeath(%d, %d)", vehicleid, killerid); return 1; } public OnPlayerText(playerid) { printf("OnPlayerText(%d)", playerid); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/mycommand", true)==0) { /* Do something here */ return 1; } return 0; } public OnPlayerInfoChange(playerid) { printf("OnPlayerInfoChange(%d)"); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate); return 1; } public OnPlayerEnterCheckpoint(playerid) { printf("OnPlayerEnterCheckpoint(%d)", playerid); return 1; } public OnPlayerLeaveCheckpoint(playerid) { printf("OnPlayerLeaveCheckpoint(%d)", playerid); return 1; }