#include main() { print("\n----------------------------------"); print(" This is a blank GameModeScript"); print("----------------------------------\n"); } public OnGameModeInit() { print("GameModeInit()"); SetGameModeText("Blank Script"); //------------------------------------------------------------------------------------------------ AddPlayerClass(157,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn AddPlayerClass(158,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn AddPlayerClass(159,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn AddPlayerClass(160,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn AddPlayerClass(161,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn AddPlayerClass(162,1406.4977,-1299.9542,13.5433,264.6579,0,0,0,0,0,0); //country people spawn //------------------------------------------------------------------------------------------------- AddPlayerClass(163,1544.2107,-1353.0985,329.4747,84.1080,0,0,0,0,0,0); //special agents spawn AddPlayerClass(164,1544.2107,-1353.0985,329.4747,84.1080,0,0,0,0,0,0); //special agents spawn AddPlayerClass(165,1544.2107,-1353.0985,329.4747,84.1080,0,0,0,0,0,0); //special agents spawn AddPlayerClass(166,1544.2107,-1353.0985,329.4747,84.1080,0,0,0,0,0,0); //special agents spawn //-------------------------------------------------------------------------------------------------- AddPlayerClass(105,2463.4160,-1658.7958,13.3047,273.3993,0,0,0,0,0,0); //grove street spawn AddPlayerClass(106,2463.4160,-1658.7958,13.3047,273.3993,0,0,0,0,0,0); //grove street spawn AddPlayerClass(107,2463.4160,-1658.7958,13.3047,273.3993,0,0,0,0,0,0); //grove street spawn //-------------------------------------------------------------------------------------------------- AddPlayerClass(108,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn AddPlayerClass(109,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn AddPlayerClass(110,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn AddPlayerClass(116,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn AddPlayerClass(115,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn AddPlayerClass(114,2654.6750,-1669.8898,10.8809,44.9160,0,0,0,0,0,0); //mexican spawn //-------------------------------------------------------------------------------------------------- AddPlayerClass(280,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn AddPlayerClass(281,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn AddPlayerClass(282,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn AddPlayerClass(283,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn AddPlayerClass(284,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn AddPlayerClass(285,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn AddPlayerClass(286,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn AddPlayerClass(287,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn AddPlayerClass(288,230.1643,74.5650,1005.0391,271.1404,0,0,0,0,0,0); // police spawn return 1; } public OnPlayerRequestClass(playerid, classid) printf("OnPlayerRequestClass(%d, %d)", playerid, classid); switch(classid) case 0: { GameTextForPlayer(playerid, "Country People", 2000, 6); SetPlayerCameraPos(playerid,1403.7119,-1299.7434,13.5460,266.9557); SetPlayerCameraLookAt(playerid,1406.4977,-1299.9542,13.5433,264.6579); } case 1: { GameTextForPlayer(playerid, "Country People", 2000, 6); SetPlayerCameraPos(playerid,1403.7119,-1299.7434,13.5460,266.9557); SetPlayerCameraLookAt(playerid,1406.4977,-1299.9542,13.5433,264.6579); } case 2: { GameTextForPlayer(playerid, "Country People", 2000, 6); SetPlayerCameraPos(playerid,1403.7119,-1299.7434,13.5460,266.9557); SetPlayerCameraLookAt(playerid,1406.4977,-1299.9542,13.5433,264.6579); } case 3: { GameTextForPlayer(playerid, "Country People", 2000, 6); SetPlayerCameraPos(playerid,1403.7119,-1299.7434,13.5460,266.9557); SetPlayerCameraLookAt(playerid,1406.4977,-1299.9542,13.5433,264.6579); } case 4: { GameTextForPlayer(playerid, "Country People", 2000, 6); SetPlayerCameraPos(playerid,1403.7119,-1299.7434,13.5460,266.9557); SetPlayerCameraLookAt(playerid,1406.4977,-1299.9542,13.5433,264.6579); } case 5: { GameTextForPlayer(playerid, "Country People", 2000, 6); SetPlayerCameraPos(playerid,1403.7119,-1299.7434,13.5460,266.9557); SetPlayerCameraLookAt(playerid,1406.4977,-1299.9542,13.5433,264.6579); } case 6: { GameTextForPlayer(playerid, "Country People", 2000, 6); SetPlayerCameraPos(playerid,1403.7119,-1299.7434,13.5460,266.9557); SetPlayerCameraLookAt(playerid,1406.4977,-1299.9542,13.5433,264.6579); } case 7: { GameTextForPlayer(playerid, "Secret Agents", 2000, 6); SetPlayerCameraPos(playerid,1541.0875,-1352.8650,329.4684,85.7164); SetPlayerCameraLookAt(playerid,1544.2107,-1353.0985,329.4747,84.1080); return 1; }