Revision: 411 Author: Burlex Date: 02:54:48, Dienstag, 19. Juni 2007 Message: - #ifdef'ed out AI Debug messages, ready for production. - updated svn revision ---- Modified : /src/game/AIInterface.cpp Modified : /src/shared/svn_revision.h Revision: 410 Author: Burlex Date: 01:14:57, Dienstag, 19. Juni 2007 Message: - Eek, forgot to commit this. Initializes network subsystem before loading scripts, so the ircplugin can connect. ---- Modified : /src/antrix/Master.cpp Revision: 409 Author: Burlex Date: 01:10:43, Dienstag, 19. Juni 2007 Message: - More work on IRC Plugin. ---- Modified : /src/scripts/projects/IRCPlugin2003.vcproj Added : /src/scripts/src/IRCPlugin/CPUMem.cpp Added : /src/scripts/src/IRCPlugin/CPUMem.h Added : /src/scripts/src/IRCPlugin/IRCCommands.cpp Modified : /src/scripts/src/IRCPlugin/IRCPlugin.cpp Modified : /src/scripts/src/IRCPlugin/IRCPlugin.h Modified : /src/scripts/src/IRCPlugin/IRCSocket.cpp Modified : /src/scripts/src/IRCPlugin/IRCSocket.h Added : /src/scripts/src/IRCPlugin/PerfCounters.h Revision: 408 Author: Burlex Date: 00:01:38, Dienstag, 19. Juni 2007 Message: - removed packetlog echoing, this was never meant to be active :P ---- Modified : /src/game/WorldSocket.cpp Revision: 407 Author: Zack Date: 20:16:44, Montag, 18. Juni 2007 Message: added aura support : increase spell hit rate. Required by shaman elemental precision and Balance of power. ---- Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Revision: 406 Author: Zack Date: 19:36:54, Montag, 18. Juni 2007 Message: -added flag to shaman - eye of storm to be triggered -some experiment to recover aura charges on login -corrected output type for aura value (can be negative too) -another experiment for stormstrike target aquire (what the hell is wrong here ?) ---- Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/World.cpp Revision: 405 Author: Zack Date: 18:21:02, Montag, 18. Juni 2007 Message: Added cast time range check. There were some spell combinations which made cast time go negative (huge number as unsigned) and spell was casting forever. Reported by dulcimea warlock's bane talent + hellfire. ---- Modified : /src/game/Spell.cpp Revision: 404 Author: Burlex Date: 12:03:24, Montag, 18. Juni 2007 Message: - More work on irc plugin - Config fixes ---- Modified : /src/scripts/src/IRCPlugin/IRCPlugin.cpp Modified : /src/scripts/src/IRCPlugin/IRCSocket.cpp Modified : /src/scripts/src/IRCPlugin/IRCSocket.h Modified : /src/shared/Config/Config.cpp Revision: 403 Author: Burlex Date: 11:47:03, Montag, 18. Juni 2007 Message: - Started work on serverside irc plugin *this is by no means ready yet* ---- Added : /src/scripts/projects/IRCPlugin2003.vcproj Modified : /src/scripts/scripts2003.sln Added : /src/scripts/src/IRCPlugin Added : /src/scripts/src/IRCPlugin/IRCPlugin.cpp Added : /src/scripts/src/IRCPlugin/IRCPlugin.h Added : /src/scripts/src/IRCPlugin/IRCSocket.cpp Added : /src/scripts/src/IRCPlugin/IRCSocket.h Revision: 402 Author: Zack Date: 10:09:26, Montag, 18. Juni 2007 Message: Better have 1 inner fire for priest then nothing (now how the hell do i set stack count?) ---- Modified : /src/game/Player.cpp Modified : /src/game/SpellAuras.cpp Revision: 401 Author: Burlex Date: 05:55:28, Montag, 18. Juni 2007 Message: - Fixed pet spell auto casters. - Spell cooldown support in AIInterface. ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/Pet.cpp Modified : /src/game/PetHandler.cpp Revision: 400 Author: Burlex Date: 05:39:54, Montag, 18. Juni 2007 Message: - Aura Mod Stealth for Units * units can now use stealth, whee! * ---- Modified : /src/game/SpellAuras.cpp Revision: 399 Author: Burlex Date: 05:39:11, Montag, 18. Juni 2007 Message: - Spell Aura Invisibility for Units. - Added Unit::UpdateVisibility, removed Player::UpdateVisibility ---- Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 398 Author: Burlex Date: 05:19:10, Montag, 18. Juni 2007 Message: - Memory saving: don't duplicate ai_spell structs. - Expanded invisibility flag struct to include type 9 ---- Modified : /src/game/Creature.cpp Modified : /src/game/Unit.h Revision: 397 Author: Burlex Date: 04:30:04, Montag, 18. Juni 2007 Message: - fixed creaturename lowercase_name ---- Modified : /src/game/ObjectStorage.cpp Revision: 396 Author: Burlex Date: 03:54:02, Montag, 18. Juni 2007 Message: + Added change password command, .changepassword , and .changepassword . ---- Modified : /src/game/Chat.cpp Modified : /src/game/Chat.h Modified : /src/game/Level3.cpp Revision: 395 Author: Burlex Date: 03:44:01, Montag, 18. Juni 2007 Message: - Added spell packet redirection support for units (to send cast result when charmed) + Handler: MSG_ADD_DYNAMIC_TARGET_OBSOLETE ---- Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/SpellHandler.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSession.h Revision: 394 Author: Burlex Date: 03:30:11, Montag, 18. Juni 2007 Message: - Rewrote tasklist system. This stops any race conditions or crashes during loading because one thread lags. ---- Modified : /src/game/ObjectStorage.cpp Modified : /src/game/World.cpp Modified : /src/game/World.h Modified : /src/game/WorldCreator.cpp Modified : /src/game/WorldSocket.cpp Modified : /src/shared/TextLogger.h Revision: 393 Author: Burlex Date: 03:02:37, Montag, 18. Juni 2007 Message: - Mind Control/Possess rewrite part 1 (almost works, just gotta fix the target being rooted for some reason). - Added .npc possess and .npc unpossess commands. ---- Modified : /src/game/Chat.cpp Modified : /src/game/Chat.h Modified : /src/game/Level3.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Revision: 392 Author: Burlex Date: 02:31:00, Montag, 18. Juni 2007 Message: - Fixed AISpell bug where a spell with <5 max range would cause unit movement to totally fuck up ---- Modified : /src/game/AIInterface.cpp Revision: 391 Author: Burlex Date: 02:26:10, Montag, 18. Juni 2007 Message: - AI Optimization / Spell Rewrite Part 4 (no guarantee this one will work, it's untested) ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/AIInterface.h Modified : /src/game/Object.cpp Modified : /src/game/Pet.cpp Modified : /src/game/PetHandler.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Revision: 390 Author: Burlex Date: 23:13:52, Sonntag, 17. Juni 2007 Message: - AISpell rewrite part 3 - some mobs will still have issues when using melee in combat ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/Spell.cpp Revision: 389 Author: Burlex Date: 22:49:50, Sonntag, 17. Juni 2007 Message: - AI Spell Rewrite Part 2 ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/ObjectStorage.cpp Modified : /src/game/World.cpp Modified : /src/game/World.h Revision: 388 Author: Burlex Date: 22:16:28, Sonntag, 17. Juni 2007 Message: - AI Spell Rewrite Part 1 - This is *not* production-ready yet. ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/AIInterface.h Modified : /src/game/Creature.cpp Modified : /src/game/Level2.cpp Modified : /src/game/ObjectStorage.cpp Modified : /src/game/Pet.cpp Modified : /src/game/Pet.h Modified : /src/game/PetHandler.cpp Modified : /src/shared/Database/DataStore.h Revision: 387 Author: Burlex Date: 21:48:28, Sonntag, 17. Juni 2007 Message: - Fixed item prototype struct (added other item fields) - Fixed item page query packet struct ---- Modified : /src/game/ItemHandler.cpp Modified : /src/game/ItemInterface.cpp Modified : /src/game/ItemPrototype.h Modified : /src/game/Level1.cpp Modified : /src/game/Level2.cpp Modified : /src/game/Level3.cpp Modified : /src/game/MailSystem.cpp Modified : /src/game/ObjectStorage.cpp Modified : /src/game/QueryHandler.cpp Revision: 386 Author: Burlex Date: 21:30:12, Sonntag, 17. Juni 2007 Message: - fixed bug in storage where entry would be looked up even though its not necessary ---- Modified : /src/shared/Storage.h Revision: 385 Author: Zack Date: 17:28:17, Sonntag, 17. Juni 2007 Message: - moar sql errors removed - removed inner fire to be saved on logout. I got some urgent beer drinking issue to attend right now. When i get back i make a proper fix :P ---- Modified : /src/game/Player.cpp Revision: 384 Author: sinistry Date: 17:25:41, Sonntag, 17. Juni 2007 Message: -fixed heap crash on storage system at shutdown when attempting to unload itempages. -fixed crash while using books or items that started a quest due to bad data on itempages. -fixed .addipban that could otherwise corrupt tables and making logon server crash. ---- Modified : /src/game/Level3.cpp Modified : /src/game/ObjectMgr.h Revision: 383 Author: Zack Date: 16:46:32, Sonntag, 17. Juni 2007 Message: Actually Attack power is used from now only ? I might be wrong but for CalculateDamage only bonuses were set for players ? If you are bored check this please :P ---- Modified : /src/game/Stats.h Revision: 382 Author: fishbait Date: 07:40:22, Sonntag, 17. Juni 2007 Message: « Fixed totem target removal. No more infinite ranged searing totem xD ---- Modified : /src/game/AIInterface.cpp Revision: 381 Author: fishbait Date: 07:39:14, Sonntag, 17. Juni 2007 Message: « Made pacify and silence only affect the relavent Spell Schools ---- Modified : /src/game/Spell.cpp Revision: 380 Author: fishbait Date: 07:35:32, Sonntag, 17. Juni 2007 Message: « Added Spirit of Redemption effects and handling ---- Modified : /src/game/Object.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellAuras.h Revision: 379 Author: Burlex Date: 04:46:48, Sonntag, 17. Juni 2007 Message: - and who the hell commented that? ---- Modified : /src/game/QueryHandler.cpp Revision: 378 Author: Burlex Date: 04:44:38, Sonntag, 17. Juni 2007 Message: - compile fix here ---- Modified : /src/game/QueryHandler.cpp Revision: 377 Author: Burlex Date: 04:43:24, Sonntag, 17. Juni 2007 Message: - fixed item page struct (shouldn't have been using std::string) - dropped warning level down to 3 (whoever set that to 4 is a dumb twit and i will kill you) ---- Modified : /src/game/ObjectMgr.h Modified : /win/VC71/game.vcproj Revision: 376 Author: fishbait Date: 04:09:09, Sonntag, 17. Juni 2007 Message: « Trade Window Enchanting <- final last finished « Added a spell effect check when trying to target trade window items so that only selected spells can target traded items ---- Modified : /src/game/Spell.cpp Revision: 375 Author: sinistry Date: 00:02:45, Sonntag, 17. Juni 2007 Message: -fixed self casting that would flag player for pvp. -implemented proper pvp toggle function -added REALM TYPE to config and sources, update config files. PVP: -added zone checks for sub areas that otherwise would prevent proper pvp flagging. -fixed any issues that would prevent proper pvp unflag when world porting. -fixed a issue that would prevent pvp unflag on contested zones. -fixed any issues that would prevent proper pvp flaggging/unflagging on contested/arena/allied territorys. ---- Modified : /src/antrix.conf Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/World.cpp Modified : /src/game/World.h Revision: 374 Author: M4ksiu Date: 23:24:37, Samstag, 16. Juni 2007 Message: * Added Script Instance_HellfireRamparts.cpp which includes for now 2/3 bosses of that instance. ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/projects/InstanceScripts2005.vcproj Added : /src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 373 Author: Zack Date: 23:02:00, Samstag, 16. Juni 2007 Message: Fixed "Last Stand" AGAIN (exploit of not removing effect). Also removed PLAYER::Updatefieldexpire so spells stay with spells. ---- Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Revision: 372 Author: Aim Date: 21:51:35, Samstag, 16. Juni 2007 Message: Capt: * more warnings nuking ---- Modified : /src/game/Item.cpp Modified : /src/game/Level1.cpp Modified : /src/game/MailSystem.cpp Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/debugcmds.cpp Modified : /win/VC71/game.vcproj Revision: 371 Author: Aim Date: 21:29:28, Samstag, 16. Juni 2007 Message: Capt: * warnings nuked ---- Modified : /src/game/MapMgr.cpp Modified : /src/game/Object.cpp Modified : /src/game/SkillHandler.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/WorldCreator.cpp Modified : /src/shared/Storage.h Revision: 370 Author: M4ksiu Date: 21:11:13, Samstag, 16. Juni 2007 Message: * Added to The Shattered Halls script Shattered Hand Brawler AI (not sure if it's complete) ---- Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp Revision: 369 Author: M4ksiu Date: 20:50:03, Samstag, 16. Juni 2007 Message: * Fixed typo in Mana Tombs script * Added more mobs in The Shattered Halls script. ---- Modified : /src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp Revision: 368 Author: Burlex Date: 20:34:12, Samstag, 16. Juni 2007 Message: - fixed bug where water level would remain persistant across logout ---- Modified : /src/game/CharacterHandler.cpp Modified : /src/game/EventableObject.cpp Modified : /src/game/Pet.cpp Revision: 367 Author: Burlex Date: 20:20:28, Samstag, 16. Juni 2007 Message: - storage system will now load a table with too many columns. ---- Modified : /src/shared/Storage.h Revision: 366 Author: Burlex Date: 19:01:34, Samstag, 16. Juni 2007 Message: - eek, possible crashfix here ---- Modified : /src/shared/Network/SocketMgrLinux.cpp Revision: 365 Author: M4ksiu Date: 18:47:05, Samstag, 16. Juni 2007 Message: * Corrected some texts. Thx to Hypnotoad. * Added some more npcs to ShatteredHalls ---- Modified : /src/scripts/src/InstanceScripts/Instance_AuchenaiCrypts.cpp Modified : /src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp Modified : /src/scripts/src/InstanceScripts/Instance_SethekkHalls.cpp Modified : /src/scripts/src/InstanceScripts/Instance_ShadowLabyrinth.cpp Modified : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp Revision: 364 Author: fishbait Date: 17:18:20, Samstag, 16. Juni 2007 Message: « More fixes for cooldowns (thanks mmcs) ---- Modified : /src/game/Player.cpp Revision: 363 Author: fishbait Date: 17:12:18, Samstag, 16. Juni 2007 Message: « more silly fixes to my patches ---- Modified : /src/game/Spell.cpp Revision: 362 Author: fishbait Date: 16:54:14, Samstag, 16. Juni 2007 Message: « whoops ---- Modified : /src/game/Spell.cpp Revision: 361 Author: fishbait Date: 16:40:58, Samstag, 16. Juni 2007 Message: « Fixes for my Enchanting in trade window stuff ---- Modified : /src/game/Spell.cpp Revision: 360 Author: fishbait Date: 16:22:56, Samstag, 16. Juni 2007 Message: « typos ! ---- Modified : /src/game/Player.cpp Revision: 359 Author: sinistry Date: 16:02:19, Samstag, 16. Juni 2007 Message: -crash fix for invalid items in char enum. People should make sure items actualy exist. deletion wont happen but the item will be attempted to be added on each login. -fixed pvp contested zones flag issues ---- Modified : /src/game/Player.cpp Revision: 358 Author: fishbait Date: 15:54:47, Samstag, 16. Juni 2007 Message: « missed a couple of lines :\ ---- Modified : /src/game/Player.cpp Revision: 357 Author: fishbait Date: 15:46:31, Samstag, 16. Juni 2007 Message: « Implemented Cooldown reduction « Allowed spells which reset cooldowns (eg. Cold Snap) to start working again. ---- Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Revision: 356 Author: M4ksiu Date: 14:35:44, Samstag, 16. Juni 2007 Message: * Added Instance_TheShatteredHalls.cpp where you can find all 4 bosses. Note that some of them can (but don't have to) have more spells on off than in script (cause lack of infos from off =(). Also Grand Warlock Nethekurse spells should be correct, but we need more core support for them. ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/projects/InstanceScripts2005.vcproj Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp Modified : /src/scripts/src/InstanceScripts/Instance_Scholomance.cpp Added : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 355 Author: sinistry Date: 05:09:33, Samstag, 16. Juni 2007 Message: PVP CHANGES: -players will now be unflagged for pvp on sanctuary zones automaticaly. -removed pvparea code from the source. Now using area tables dbc instead. -All constested and arena areas should work propely now. -added honor points spliting for groups, members in visible range will get honor points. honor points are splited between members. just a quick mention that pvp toggle is kinda weird still and arena grouping isnt working yet due to some updating issues. Need to figure a solution. ---- Modified : /src/game/HonorHandler.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/ObjectStorage.cpp Modified : /src/game/ObjectStorage.h Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/shared/Database/DBCStores.h Revision: 354 Author: fishbait Date: 14:51:05, Freitag, 15. Juni 2007 Message: « moar fixes! lol ---- Modified : /src/game/SpellAuras.cpp Revision: 353 Author: fishbait Date: 14:38:00, Freitag, 15. Juni 2007 Message: « Floats and ints don't mix, my bad ---- Modified : /src/game/SpellAuras.cpp Revision: 352 Author: Zack Date: 13:12:23, Freitag, 15. Juni 2007 Message: For the love of God (not you aim) you call this a problem ? ---- Modified : /src/game/InstanceSaveMgr.cpp Modified : /src/game/ItemHandler.cpp Revision: 351 Author: fishbait Date: 13:10:35, Freitag, 15. Juni 2007 Message: « fixed my typos ---- Modified : /src/game/SpellAuras.cpp Revision: 350 Author: Zack Date: 13:00:15, Freitag, 15. Juni 2007 Message: Fixed : on buy item honor currency looped (-1=huge value). Not tested yet. ---- Modified : /src/game/ItemHandler.cpp Modified : /src/game/ItemInterface.cpp Revision: 349 Author: fishbait Date: 12:20:57, Freitag, 15. Juni 2007 Message: « Starting basis for my Spirit of Redemption patch ---- Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Revision: 348 Author: Zack Date: 11:20:41, Freitag, 15. Juni 2007 Message: added proc flag for shaman elemental focus talent to get triggered added some dmg update to shaman attack power event spell ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/World.cpp Revision: 347 Author: fishbait Date: 10:49:14, Freitag, 15. Juni 2007 Message: « Made commanding shout health increase be handled by UpdateStats() « Made all EventFieldUpdateExpire calls to be used before UpdateStats to avoid losing more HP than needed ---- Modified : /src/game/SpellAuras.cpp Revision: 346 Author: fishbait Date: 10:29:23, Freitag, 15. Juni 2007 Message: « Added Spell Mod SMT_EFFECT as a flat modifier also « Added Spell Mod SMT_EFFECT to Spirit to Spell damage and Spirit to healing. ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/Unit.cpp Modified : /src/game/Unit.h Revision: 345 Author: Zack Date: 10:16:05, Freitag, 15. Juni 2007 Message: Fixed Commanding shout to loose it's effect when other spells are casted. ---- Modified : /src/game/Player.cpp Modified : /src/game/SpellAuras.cpp Revision: 344 Author: fishbait Date: 09:52:17, Freitag, 15. Juni 2007 Message: « Changed a lot of Spell Auras to be positive if their mod->m_amount value is 0 (where necessary) ---- Modified : /src/game/SpellAuras.cpp Revision: 343 Author: M4ksiu Date: 07:40:34, Freitag, 15. Juni 2007 Message: * Added Instance_Scholomance.cpp with most of minibosses (thx for wasting my time) * Added Instance_BloodFurnace.cpp which contains 3 bosses from that instance. ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/projects/InstanceScripts2005.vcproj Modified : /src/scripts/projects/ServerStatusPlugin2005.vcproj Added : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp Added : /src/scripts/src/InstanceScripts/Instance_Scholomance.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Modified : /src/scripts/src/InstanceScripts/Raid_GruulsLair.cpp Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 342 Author: fishbait Date: 06:25:29, Freitag, 15. Juni 2007 Message: « More changes for Last Stand and Gift of Life ---- Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/SpellAuras.cpp Revision: 341 Author: fishbait Date: 05:53:36, Freitag, 15. Juni 2007 Message: « Changed Last Stand and Gift of Life to cast the auras, and change the hp removal handling to occur on aura removal ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Revision: 340 Author: grep Date: 05:22:47, Freitag, 15. Juni 2007 Message: - updatin the svn revision :> ---- Modified : /src/shared/svn_revision.h Revision: 339 Author: grep Date: 05:17:41, Freitag, 15. Juni 2007 Message: - Fixed levelup code where it would use the wrong next level xp. ---- Modified : /src/game/Player.cpp Revision: 338 Author: grep Date: 05:13:55, Freitag, 15. Juni 2007 Message: - Added more crash protection to several crashes that were possible in chat commands. - Fixed MapScriptInterface::SpawnCreature. - Applied NeoXon's breathing system patch. ---- Modified : /src/game/Level2.cpp Modified : /src/game/Level3.cpp Modified : /src/game/MapScriptInterface.cpp Modified : /src/game/MovementHandler.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/WorldSession.cpp Modified : /src/game/WorldSession.h Revision: 337 Author: fishbait Date: 05:04:42, Freitag, 15. Juni 2007 Message: « Fist Weapons now using the Unarmed skill ---- Modified : /src/game/SpellEffects.cpp Revision: 336 Author: grep Date: 04:49:46, Freitag, 15. Juni 2007 Message: - Fixed my shitty fuck up in item prototypes (forgot that they weren't using arrays when i rewrote storage) :P * stats/mounts/spell items will work now * ---- Added : /extras/aispell convertsion.txt Added : /extras/aispell positive detection.txt Modified : /src/game/Item.cpp Modified : /src/game/Item.h Modified : /src/game/ItemHandler.cpp Modified : /src/game/ItemPrototype.h Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/SpellHandler.cpp Modified : /src/game/Stats.h Revision: 335 Author: fishbait Date: 04:35:45, Freitag, 15. Juni 2007 Message: « Added a forced check to Enchanting slot 1 in FindFreeEnchantSlot before checking after gems ---- Modified : /src/game/Item.cpp Revision: 334 Author: grep Date: 01:39:22, Freitag, 15. Juni 2007 Message: + Added command override system, allows you to change groupings of commands via sql, data is overriden at startup. ---- Added : /sql/command_overrides.sql Modified : /src/game/Chat.cpp Modified : /src/game/Chat.h Modified : /src/game/Level0.cpp Modified : /src/game/World.cpp Revision: 333 Author: Zack Date: 21:55:26, Donnerstag, 14. Juni 2007 Message: corrected formula and tested shamanistic rage ---- Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/World.cpp Revision: 332 Author: M4ksiu Date: 19:15:38, Donnerstag, 14. Juni 2007 Message: * Fixed faction problem caused by previous patches (in faction.h). Now it shouldn't crash server (tested and works fine). ---- Modified : /src/game/faction.h Revision: 331 Author: fishbait Date: 18:28:58, Donnerstag, 14. Juni 2007 Message: « Fixed my problem in faction.h (thanks Captnoord ;) ) « Updated some of the todo's ---- Modified : /extras/druid_todo.txt Modified : /extras/general_todo.txt Modified : /extras/priest_todo.txt Modified : /extras/shaman_todo.txt Modified : /extras/warlock_todo.txt Modified : /extras/warrior_todo.txt Modified : /src/game/Spell.h Modified : /src/game/faction.h Revision: 330 Author: Zack Date: 17:39:20, Donnerstag, 14. Juni 2007 Message: Should be a fix for spells that give you a chance to do something on next cast. Like presence of mind made your spells instant spells. ---- Modified : /src/game/World.cpp Revision: 329 Author: Zack Date: 16:13:16, Donnerstag, 14. Juni 2007 Message: added Shamanistic rage talent. (will test it when i get home but worst case it will not work :P :D ) ---- Added : /extras/general_todo.txt Modified : /extras/shaman_todo.txt Modified : /src/game/Spell.h Modified : /src/game/SpellAuras.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/World.cpp Revision: 328 Author: fishbait Date: 13:15:54, Donnerstag, 14. Juni 2007 Message: « Made a check to make sure there is a m_nextTarget before doing an isAttackable on it ---- Modified : /src/game/AIInterface.cpp Revision: 327 Author: fishbait Date: 10:59:47, Donnerstag, 14. Juni 2007 Message: « Reverted formatstring for items. Seemed it was only me with a screwy field :\ ---- Modified : /src/game/ObjectStorage.cpp Revision: 326 Author: fishbait Date: 08:49:43, Donnerstag, 14. Juni 2007 Message: « Fixed items database formatstring ---- Modified : /src/game/ObjectStorage.cpp Modified : /src/shared/Storage.h Revision: 325 Author: fishbait Date: 07:33:28, Donnerstag, 14. Juni 2007 Message: « Oops, typos ---- Modified : /src/game/AIInterface.cpp Revision: 324 Author: fishbait Date: 07:10:42, Donnerstag, 14. Juni 2007 Message: « Add some checks for totems so that they recheck targets if the targets isAttackable result changes. (ie. At the start or end of a duel) « Added to a duel complete, the calling off of pets. ---- Modified : /src/game/AIInterface.cpp Modified : /src/game/AIInterface.h Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/faction.h Revision: 323 Author: fishbait Date: 03:55:22, Donnerstag, 14. Juni 2007 Message: « Changes to isHostile to make totems and pets not attack un-PvP flagged players from opposing factions ---- Modified : /src/game/faction.h Revision: 322 Author: fishbait Date: 03:30:37, Donnerstag, 14. Juni 2007 Message: « Made Feigh Death return false in isAttackable « Made any Unattackable flags or Untouchable flag return false in isAttackable ---- Modified : /src/game/faction.h Revision: 321 Author: fishbait Date: 03:11:19, Donnerstag, 14. Juni 2007 Message: « More Sanctuary Zone stuff « Possibly made totems work in duels « Added Pet and Totem checks to isAttackable() ---- Modified : /src/game/Player.cpp Modified : /src/game/Spell.cpp Modified : /src/game/faction.h Revision: 320 Author: M4ksiu Date: 23:22:29, Mittwoch, 13. Juni 2007 Message: * Added Instance_ShadowLabyrinth. It's almost fully done (I couldn't find about 2 spells and several mobs are unscripted, because of lack of infos). Enjoy as it looks nice. Test Murmur ;) * Fixed Makefile.am and 2k5 Project to make now all scripts compilable. ---- Modified : /src/scripts/projects/InstanceScripts2003.vcproj Modified : /src/scripts/projects/InstanceScripts2005.vcproj Added : /src/scripts/src/InstanceScripts/Instance_ShadowLabyrinth.cpp Modified : /src/scripts/src/InstanceScripts/Makefile.am Modified : /src/scripts/src/InstanceScripts/Setup.cpp Modified : /src/scripts/src/InstanceScripts/Setup.h Revision: 319 Author: Zack Date: 21:32:15, Mittwoch, 13. Juni 2007 Message: fix (hopefully) : bug with items that made your stats loop (-value = huge value) using broken items (i don't remember exact the steps, and this ain't a tale book to write it down here :P ) ---- Modified : /src/game/ItemHandler.cpp Modified : /src/game/ItemInterface.cpp Modified : /src/game/Player.cpp Modified : /src/game/Player.h Revision: 318 Author: Zack Date: 20:12:31, Mittwoch, 13. Juni 2007 Message: -fixed my fix :P. Was causing some passive talents to loop forever on char login. Proccharges cannot be set to -1 for all spells (now i know). Sorry burl for waisting your time :( - moved AOE sancuary check to spell target aquire. Was causing players to not be able to cast AOE spells at all :( ---- Modified : /src/game/Spell.cpp Modified : /src/game/SpellAuras.cpp Modified : /src/game/World.cpp Modified : /src/game/faction.h Revision: 317 Author: grep Date: 19:48:29, Mittwoch, 13. Juni 2007 Message: lets update this guy :p ---- Modified : /src/shared/svn_revision.h Revision: 316 Author: grep Date: 19:47:25, Mittwoch, 13. Juni 2007 Message: - Allowed reloadtable to access all storage containers. - Fixed incorrect unsigned integer in spell entry which should've been signed causing infinite loop on some passive spells. ---- Modified : /src/game/ObjectStorage.cpp Modified : /src/shared/Database/DBCStores.h Revision: 315 Author: grep Date: 19:35:44, Mittwoch, 13. Juni 2007 Message: - Added new static TimedEvent::Allocate function so TimedEvent can be allocated outside of core without memory ownership issues. ---- Modified : /src/game/EventMgr.cpp Modified : /src/game/EventMgr.h Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp Revision: 314 Author: grep Date: 19:26:18, Mittwoch, 13. Juni 2007 Message: - Migrated npctext to new storage system. - Added slightly more output.. w000t. ---- Modified : /src/game/NPCHandler.cpp Modified : /src/game/NPCHandler.h Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/ObjectStorage.cpp Modified : /src/game/ScriptMgr.cpp Modified : /src/game/World.cpp Modified : /src/shared/Storage.h Revision: 313 Author: grep Date: 19:09:48, Mittwoch, 13. Juni 2007 Message: * Migrated graveyards, teleport coords, pvpareas and fishing to new storage system. ---- Modified : /src/game/Chat.cpp Modified : /src/game/GameObject.cpp Modified : /src/game/Level3.cpp Modified : /src/game/MiscHandler.h Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/ObjectStorage.cpp Modified : /src/game/ObjectStorage.h Modified : /src/game/Player.cpp Modified : /src/game/Player.h Modified : /src/game/Spell.cpp Modified : /src/game/SpellEffects.cpp Modified : /src/game/World.cpp Revision: 312 Author: grep Date: 18:48:52, Mittwoch, 13. Juni 2007 Message: - Moved quest system over to new storage system. This still isn't what I would call production-ready yet. ---- Modified : /src/game/ObjectMgr.cpp Modified : /src/game/ObjectMgr.h Modified : /src/game/ObjectStorage.cpp Modified : /src/game/ObjectStorage.h Modified : /src/game/Player.cpp Modified : /src/game/Quest.h Modified : /src/game/QuestHandler.cpp Modified : /src/game/QuestMgr.cpp Modified : /src/game/QuestMgr.h Modified : /src/game/Spell.cpp Modified : /src/game/SpellHandler.cpp Modified : /src/game/Unit.cpp Modified : /src/game/World.cpp