#include main() { print("\n----------------------------------"); print(" This is a blank GameModeScript"); print("----------------------------------\n"); } public OnGameModeInit() { print("GameModeInit()"); SetGameModeText("Stunt and FreeRoam"); //----------------------------------------------------------------------------------------------- AddPlayerClass(157,1416.9604,-1300.6371,13.5463,270.3013,46,0,0,0,0,0); //country people spawn AddPlayerClass(158,1416.9604,-1300.6371,13.5463,270.3013,46,0,0,0,0,0); //country people spawn AddPlayerClass(159,1416.9604,-1300.6371,13.5463,270.3013,46,0,0,0,0,0); //country people spawn AddPlayerClass(160,1416.9604,-1300.6371,13.5463,270.3013,46,0,0,0,0,0); //country people spawn AddPlayerClass(161,1416.9604,-1300.6371,13.5463,270.3013,46,0,0,0,0,0); //country people spawn //----------------------------------------------------------------------------------------------- AddPlayerClass(162,1544.1022,-1353.6132,329.4738,270.3134,46,0,0,0,0,0); //special agents spawn AddPlayerClass(163,1544.1022,-1353.6132,329.4738,270.3134,46,0,0,0,0,0); //special agents spawn AddPlayerClass(164,1544.1022,-1353.6132,329.4738,270.3134,46,0,0,0,0,0); //special agents spawn AddPlayerClass(165,1544.1022,-1353.6132,329.4738,270.3134,46,0,0,0,0,0); //special agents spawn AddPlayerClass(166,1544.1022,-1353.6132,329.4738,270.3134,46,0,0,0,0,0); //special agents spawn //----------------------------------------------------------------------------------------------- AddPlayerClass(105,2463.4160,-1658.7958,13.3047,273.3993,46,0,0,0,0,0); //grove street spawn AddPlayerClass(106,2463.4160,-1658.7958,13.3047,273.3993,46,0,0,0,0,0); //grove street spawn AddPlayerClass(107,2463.4160,-1658.7958,13.3047,273.3993,46,0,0,0,0,0); //grove street spawn //----------------------------------------------------------------------------------------------- AddPlayerClass(108,2654.6750,-1669.8898,10.8809,44.9160,46,0,0,0,0,0); //mexican spawn AddPlayerClass(109,2654.6750,-1669.8898,10.8809,44.9160,46,0,0,0,0,0); //mexican spawn AddPlayerClass(110,2654.6750,-1669.8898,10.8809,44.9160,46,0,0,0,0,0); //mexican spawn AddPlayerClass(116,2654.6750,-1669.8898,10.8809,44.9160,46,0,0,0,0,0); //mexican spawn AddPlayerClass(115,2654.6750,-1669.8898,10.8809,44.9160,46,0,0,0,0,0); //mexican spawn AddPlayerClass(114,2654.6750,-1669.8898,10.8809,44.9160,46,0,0,0,0,0); //mexican spawn //---------------------------------------------------------------------------------------------- AddPlayerClass(280,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn AddPlayerClass(281,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn AddPlayerClass(282,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn AddPlayerClass(283,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn AddPlayerClass(284,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn AddPlayerClass(285,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn AddPlayerClass(286,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn AddPlayerClass(287,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn AddPlayerClass(288,230.1643,74.5650,1005.0391,271.1404,46,0,0,0,0,0); // police spawn //---------------------------------------------------------------------------------------------- AddPlayerClass(102,2393.9961,-1469.3582,24.0000,182.2252,46,0,0,0,0,0); // balla spawn AddPlayerClass(103,2393.9961,-1469.3582,24.0000,182.2252,46,0,0,0,0,0); // balla spawn AddPlayerClass(104,2393.9961,-1469.3582,24.0000,182.2252,46,0,0,0,0,0); // balla spawn //---------------------------------------------------------------------------------------------- return 1; } public OnPlayerRequestClass(playerid, classid) { printf("OnPlayerRequestClass(%d, %d)", playerid, classid); switch(classid) //--------------------Country-People-Spawn-------------------------------------- { case 0: { GameTextForPlayer(playerid, "Country People", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1416.9604,-1300.6371,13.5463); SetPlayerCameraPos(playerid,1425.0892,-1301.2861,13.5587); SetPlayerCameraLookAt(playerid,1416.9604,-1300.6371,13.5463); } case 1: { GameTextForPlayer(playerid, "Country People", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1416.9604,-1300.6371,13.5463); SetPlayerCameraPos(playerid,1425.0892,-1301.2861,13.5587); SetPlayerCameraLookAt(playerid,1416.9604,-1300.6371,13.5463); } case 2: { GameTextForPlayer(playerid, "Country People", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1416.9604,-1300.6371,13.5463); SetPlayerCameraPos(playerid,1425.0892,-1301.2861,13.5587); SetPlayerCameraLookAt(playerid,1416.9604,-1300.6371,13.5463); } case 3: { GameTextForPlayer(playerid, "Country People", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1416.9604,-1300.6371,13.5463); SetPlayerCameraPos(playerid,1425.0892,-1301.2861,13.5587); SetPlayerCameraLookAt(playerid,1416.9604,-1300.6371,13.5463); } case 4: { GameTextForPlayer(playerid, "Country People", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1416.9604,-1300.6371,13.5463); SetPlayerCameraPos(playerid,1425.0892,-1301.2861,13.5587); SetPlayerCameraLookAt(playerid,1416.9604,-1300.6371,13.5463); } case 5: { GameTextForPlayer(playerid, "Country People", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1416.9604,-1300.6371,13.5463); SetPlayerCameraPos(playerid,1425.0892,-1301.2861,13.5587); SetPlayerCameraLookAt(playerid,1416.9604,-1300.6371,13.5463); } //-------------------------SPECIAL-AGENTS-SPAWNS-------------------------------- case 6: { GameTextForPlayer(playerid, "~b~Secret Agents", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1544.1022,-1353.6132,329.4738); SetPlayerCameraPos(playerid,1552.8789,-1353.1870,329.4599); SetPlayerCameraLookAt(playerid,1544.1022,-1353.6132,329.4738); } case 7: { GameTextForPlayer(playerid, "~b~Secret Agents", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1544.1022,-1353.6132,329.4738); SetPlayerCameraPos(playerid,1552.8789,-1353.1870,329.4599); SetPlayerCameraLookAt(playerid,1544.1022,-1353.6132,329.4738); } case 8: { GameTextForPlayer(playerid, "~b~Secret Agents", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1544.1022,-1353.6132,329.4738); SetPlayerCameraPos(playerid,1552.8789,-1353.1870,329.4599); SetPlayerCameraLookAt(playerid,1544.1022,-1353.6132,329.4738); } case 9: { GameTextForPlayer(playerid, "~b~Secret Agents", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1544.1022,-1353.6132,329.4738); SetPlayerCameraPos(playerid,1552.8789,-1353.1870,329.4599); SetPlayerCameraLookAt(playerid,1544.1022,-1353.6132,329.4738); //---------------------------------Grove-Street-Spawns-------------------------- } case 10: { GameTextForPlayer(playerid, "~g~Grove Street", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2463.4160,-1658.7958,13.3047); SetPlayerCameraPos(playerid,2466.7891,-1658.6268,13.2766); SetPlayerCameraLookAt(playerid,2463.4160,-1658.7958,13.3047); } case 11: { GameTextForPlayer(playerid, "~g~Grove Street", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2463.4160,-1658.7958,13.3047); SetPlayerCameraPos(playerid,2466.7891,-1658.6268,13.2766); SetPlayerCameraLookAt(playerid,2463.4160,-1658.7958,13.3047); } case 12: { GameTextForPlayer(playerid, "~g~Grove Street", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2463.4160,-1658.7958,13.3047); SetPlayerCameraPos(playerid,2466.7891,-1658.6268,13.2766); SetPlayerCameraLookAt(playerid,2463.4160,-1658.7958,13.3047); } //-------------------------Mexicans-Spawns-------------------------------------- case 13: { GameTextForPlayer(playerid, "~y~Mexicans", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1809.2242,-1909.5042,13.5709); SetPlayerCameraPos(playerid,1803.0323,-1910.6355,13.3971); SetPlayerCameraLookAt(playerid,1809.2242,-1909.5042,13.5709); } case 14: { GameTextForPlayer(playerid, "~y~Mexicans", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1809.2242,-1909.5042,13.5709); SetPlayerCameraPos(playerid,1803.0323,-1910.6355,13.3971); SetPlayerCameraLookAt(playerid,1809.2242,-1909.5042,13.5709); } case 15: { GameTextForPlayer(playerid, "~y~Mexicans", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1809.2242,-1909.5042,13.5709); SetPlayerCameraPos(playerid,1803.0323,-1910.6355,13.3971); SetPlayerCameraLookAt(playerid,1809.2242,-1909.5042,13.5709); } case 16: { GameTextForPlayer(playerid, "~y~Mexicans", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1809.2242,-1909.5042,13.5709); SetPlayerCameraPos(playerid,1803.0323,-1910.6355,13.3971); SetPlayerCameraLookAt(playerid,1809.2242,-1909.5042,13.5709); } case 17: { GameTextForPlayer(playerid, "~y~Mexicans", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1809.2242,-1909.5042,13.5709); SetPlayerCameraPos(playerid,1803.0323,-1910.6355,13.3971); SetPlayerCameraLookAt(playerid,1809.2242,-1909.5042,13.5709); } case 18: { GameTextForPlayer(playerid, "~y~Mexicans", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1809.2242,-1909.5042,13.5709); SetPlayerCameraPos(playerid,1803.0323,-1910.6355,13.3971); SetPlayerCameraLookAt(playerid,1809.2242,-1909.5042,13.5709); } //-----------------------------Law-Enforcement-Spawn---------------------------- case 19: { GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906); SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906); SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906); } case 20: { GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906); SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906); SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906); } case 21: { GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906); SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906); SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906); } case 22: { GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906); SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906); SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906); } case 23: { GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906); SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906); SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906); } case 24: { GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906); SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906); SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906); } case 25: { GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906); SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906); SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906); } case 26: { GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906); SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906); SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906); } case 27: { GameTextForPlayer(playerid, "~b~Law Enforcement", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1567.6520,-1692.0153,5.8906); SetPlayerCameraPos(playerid,1568.8593,-1697.3115,5.8906); SetPlayerCameraLookAt(playerid,1567.6520,-1692.0153,5.8906); } //------------------------Ballas-Spawn------------------------------------------ case 28: { GameTextForPlayer(playerid, "~p~Ballas", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2393.4358,-1469.6689,24.0000); SetPlayerCameraPos(playerid,2393.9783,-1475.0513,23.8050); SetPlayerCameraLookAt(playerid,2393.4358,-1469.6689,24.0000); } case 29: { GameTextForPlayer(playerid, "~p~Ballas", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2393.4358,-1469.6689,24.0000); SetPlayerCameraPos(playerid,2393.9783,-1475.0513,23.8050); SetPlayerCameraLookAt(playerid,2393.4358,-1469.6689,24.0000); } case 30: { GameTextForPlayer(playerid, "~p~Ballas", 2000, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2393.4358,-1469.6689,24.0000); SetPlayerCameraPos(playerid,2393.9783,-1475.0513,23.8050); SetPlayerCameraLookAt(playerid,2393.4358,-1469.6689,24.0000); } } return 1; }