SCRIPT_COMMAND_SAY 0 (makes a creature say) [id] id from `quest_template`->`StartScript` or `CompleteScript` (usually quest id) [delay] delay before execute (in ms) [command] 0 [datalong] always 0 [datalong2] always 0 [datatext] Text to say [x] always 0 [y] always 0 [z] always 0 [o] always 0 SCRIPT_COMMAND_EMOTE 1 (makes a creature emote) [id] id from `quest_template`->`StartScript` or `CompleteScript` (usually quest id) [delay] delay before execute (in ms) [command] 1 [datalong] emote id from dbc [datalong2] always 0 [datatext] always empty [x] always 0 [y] always 0 [z] always 0 [o] always 0 SCRIPT_COMMAND_FIELD_SET 2 (update creature specified field ( ?? ) ) [id] id from `quest_template`->`StartScript` or `CompleteScript` (usually quest id) [delay] delay before execute (in ms) [command] 2 [datalong] OBJECT_FIELD_ENTRY (field number in creature_template?) [datalong2] value to set [datatext] always empty [x] always 0 [y] always 0 [z] always 0 [o] always 0 SCRIPT_COMMAND_MOVE_TO 3 (relocate creature to specified location) [id] id from `quest_template`->`StartScript` or `CompleteScript` (usually quest id) [delay] delay before execute (in ms) [command] 3 [datalong] always 0 [datalong2] walk or run? What are possible values? [datatext] always empty [x] destination coord [y] destination coord [z] destination coord [o] orientation SCRIPT_COMMAND_FLAG_SET 4 ( set flag (...what flag..? from where? ) ) [id] id from `quest_template`->`StartScript` or `CompleteScript` (usually quest id) [delay] delay before execute (in ms) [command] 4 [datalong] ...a field...where? [datalong2] value to set..? What are possible values? [datatext] always empty [x] always 0 [y] always 0 [z] always 0 [o] always 0 SCRIPT_COMMAND_FLAG_REMOVE 5 ( remove flag (...what flag..? from where? ) ) [id] id from `quest_template`->`StartScript` or `CompleteScript` (usually quest id) [delay] delay before execute (in ms) [command] 5 [datalong] ...a field...where? [datalong2] value to set..? What are possible values? [datatext] always empty [x] always 0 [y] always 0 [z] always 0 [o] always 0 SCRIPT_COMMAND_TELEPORT_TO 6 ( teleport player (or creature?) to location ) [id] id from `quest_template`->`StartScript` or `CompleteScript` (usually quest id) [delay] delay before execute (in ms) [command] 6 [datalong] value (creature guid?) [datalong2] always 0 [datatext] always empty [x] destination coord [y] destination coord [z] destination coord [o] orientation SCRIPT_COMMAND_TEMP_SUMMON 10 (summon creature at specified location) [id] id from `quest_template`->`StartScript` or `CompleteScript` (usually quest id) [delay] delay before execute (in ms) [command] 10 [datalong] creature id to summon [datalong2] lifetime of creature (in ms) [datatext] always empty [x] coord [y] coord [z] coord [o] orientation