public OnPlayerDeath(playerid, killerid, reason) { if(killerid != INVALID_PLAYER_ID) { Kills[killerid] +=1; dini_IntSet(udb_encode(killername),"kills",Kills[killerid]); switch(Kills[killerid]) { case 35: { level[killerid] = 1; dini_IntSet(udb_encode(killername), "level", 1); SendClientMessage(killerid, COLOR_GREEN, " !áøëåúéðå, òìéú ìøîä 1"); } case 75: { level[killerid] = 2; dini_IntSet(udb_encode(killername), "level", 2); SendClientMessage(killerid, COLOR_GREEN, " !2 áøëåúéðå, òìéú ìøîä"); } case 115: { level[killerid] = 3; dini_IntSet(udb_encode(killername), "level", 3); SendClientMessage(killerid, COLOR_GREEN, " !3 áøëåúéðå, òìéú ìøîä"); } case 160: { level[killerid] = 4; dini_IntSet(udb_encode(killername), "level", 4); SendClientMessage(killerid, COLOR_WHITE, " !4 áøëåúéðå, òìéú ìøîä"); } case 205: { level[killerid] = 5; dini_IntSet(udb_encode(killername), "level", 5); SendClientMessage(killerid, COLOR_WHITE, " !5 áøëåúéðå, òìéú ìøîä"); } } } return 1; }