def check_d3d(): opts.Update(context.getLibraryEnv()) if opts.getLibraryEnv()['d3d']: context.addFiles('win', Split(""" d3d_system.c d3d_display.c d3d_bitmap.c d3d_keyboard.c d3d_window.c """)); env.Append(LIBS = [ 'd3d9' ])