public OnPlayerVirtualWorldChange( playerid , newvirtualworld , oldvirtualworld ) { if ( IsPlayerConnected( playerid ) ) { for ( new x; x < MAX_PLAYERS; x++ ) { if ( IsPlayerConnected( x ) ) { #if defined MG_TD_Included if ( IsPlayerTD( x ) ) continue; #endif if ( newvirtualworld == GetPlayerVirtualWorld( x ) ) { ShowPlayerNameTagForPlayer( playerid , x , 1 ); ShowPlayerNameTagForPlayer( x , playerid , 1 ); } else { ShowPlayerNameTagForPlayer( playerid , x , 0 ); ShowPlayerNameTagForPlayer( x , playerid , 0 ); } } } } }