// Draw var drawFillRect(MENU_SCREEN_BORDER, y, maxItemWidth, itemHeight, isMouseOn ? colorBlack : gameBackColor); drawRect(MENU_SCREEN_BORDER, y, maxItemWidth, itemHeight, isMouseOn ? gameBackColor : gameBorderColor, 1); drawText(MENU_SCREEN_BORDER + (itemHeight / 2) + sizeTextWidth(MENU_TEXT_SIZE, " ", ð.fontVariable), y + 2, MENU_TEXT_SIZE, var->menuText, {0.75, 0.75, 0.75, 1}, qfalse, qfalse, ð.fontVariable);