material TruckEditor/BeamNormal { technique { pass { lighting off depth_check on scene_blend alpha_blend depth_write off texture_unit { colour_op_ex source1 src_manual src_current 0 0.5 0 alpha_op_ex source1 src_manual src_current 1 } } } } material TruckEditor/BeamInvisible { technique { pass { lighting off depth_check on scene_blend alpha_blend depth_write off texture_unit { colour_op_ex source1 src_manual src_current 0.3 0.3 0.3 alpha_op_ex source1 src_manual src_current 1 } } } }