public DestroyVehicleEx( vehicleid ) { new incar; for ( new i; i < MAX_PLAYERS; i++ ) { if ( IsPlayerConnected( i ) && IsPlayerInVehicle( i , vehicleid ) ) { incar++; RemovePlayerFromVehicle( i ); } } if ( incar > 0 ) { SetVehicleToRespawn( vehicleid ); SetTimerEx( "DestroyVehicleEx" , 2000 , 0 , "i" , vehicleid ); } else { Vehicles[ vehicleid ][ vID ] = 0; TotVehicles--; DestroyVehicle( vehicleid ); } }