// one declaration: new Menu:Help; stock SetupHelpMenu() { Help = CreateMenu("FuckAround 0.2", 2, 15,240,250,100); SetMenuColumnHeader(Help,0,"Command"); SetMenuColumnHeader(Help,1,"Description"); AddMenuItem(Help, 0, "/car "); AddMenuItem(Help, 1, "Spawns car ID and places you inside"); AddMenuItem(Help, 0, "/gset "); AddMenuItem(Help, 1, "Sets the server's gravity to value (default 1.0)"); AddMenuItem(Help, 0, "/weather "); AddMenuItem(Help, 1, "Set's the server's weather to value"); AddMenuItem(Help, 0, "/trailer"); AddMenuItem(Help, 1, "Creates your own personal trailer"); AddMenuItem(Help, 0, "/attach"); AddMenuItem(Help, 1, "Attaches personal trailer to occupied car"); AddMenuItem(Help, 0, "/coords"); AddMenuItem(Help, 1, "Displays your X, Y, Z, and rotation"); AddMenuItem(Help, 0, "/create "); AddMenuItem(Help, 1, "Creates object ID in front of you"); AddMenuItem(Help, 0, "/destroy"); AddMenuItem(Help, 1, "Destroys selected object"); AddMenuItem(Help, 0, "/name "); AddMenuItem(Help, 2, "Saves your selected object description"); AddMenuItem(Help, 0, "TAB"); AddMenuItem(Help, 1, "Executes EDIT MODE on nearest object"); } stock ShowHelpMenu(playerid) { ShowMenuForPlayer(Help,playerid); } public OnPlayerSelectedMenuRow(playerid, row) { printf("%i selected row %i!", playerid, row); return 1; }