Index: C:/Documents and Settings/wajs/workspace/Olimpiada/java/net/sf/l2j/gameserver/model/actor/status/CharStatus.java =================================================================== --- C:/Documents and Settings/wajs/workspace/Olimpiada/java/net/sf/l2j/gameserver/model/actor/status/CharStatus.java (revision 100) +++ C:/Documents and Settings/wajs/workspace/Olimpiada/java/net/sf/l2j/gameserver/model/actor/status/CharStatus.java (working copy) @@ -14,6 +14,8 @@ import net.sf.l2j.gameserver.model.L2Character; import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; +import net.sf.l2j.gameserver.serverpackets.StatusUpdate; import net.sf.l2j.gameserver.skills.Formulas; public class CharStatus @@ -120,6 +122,11 @@ setCurrentHp(value); // Set Hp } + if (getActiveChar() instanceof L2PcInstance) + { + if (getActiveChar().getCurrentHp()/getActiveChar().getMaxHp() <= 0.3) + getActiveChar().sendPacket(new StatusUpdate(getActiveChar().getObjectId())); + } if (getActiveChar().isDead()) { // killing is only possible one time