public OnPlayerStateChange(playerid, newstate, oldstate) { #if DEBUG_MODE == true new string[256]; #endif if(newstate == PLAYER_STATE_ONFOOT) { TextDrawDestroy(showspeed[playerid]); } if(newstate == PLAYER_STATE_DRIVER) { #if DEBUG_MODE == true format(string,sizeof(string),"You have entered a vehicle (ID: %i Model: %i)",GetPlayerVehicleID(playerid),GetPlayerVehicleModelID(playerid)); SendClientMessage(playerid,COLOR_YELLOW,string); #endif if(IsVehicleCar(GetPlayerVehicleModelID(playerid))) { SendClientMessage(playerid,COLOR_YELLOW,"Type /lock to lock the car doors"); SendClientMessage(playerid,COLOR_YELLOW,"Type /unlock to unlock the car doors"); return 1; } if(IsVehicleBoat(GetPlayerVehicleModelID(playerid))) { SendClientMessage(playerid,COLOR_YELLOW,"Type /fish to go fishing."); SendClientMessage(playerid,COLOR_YELLOW,"Type /lock to lock the boat doors"); SendClientMessage(playerid,COLOR_YELLOW,"Type /unlock to unlock the boat doors"); return 1; } } return 1; }