new Menu:myMenu; OnGameModeInit myMenu = CreateMenu("Ammu-Nation", 2, 200.0, 100.0, 70.0, 50.0); SetMenuColumnHeader(myMenu, 0, "Weapon"); SetMenuColumnHeader(myMenu, 1, "Price:"); AddMenuItem(myMenu, 0, "Health"); AddMenuItem(myMenu, 0, "Armor"); AddMenuItem(myMenu, 0, "Pistol"); AddMenuItem(myMenu, 0, "9mm"); AddMenuItem(myMenu, 0, "Deagle"); AddMenuItem(myMenu, 0, "Shotgun"); AddMenuItem(myMenu, 0, "Sawnoff"); AddMenuItem(myMenu, 0, "Spas12"); AddMenuItem(myMenu, 0, "Mac 10"); AddMenuItem(myMenu, 0, "MP5"); AddMenuItem(myMenu, 0, "AK47"); AddMenuItem(myMenu, 0, "M4"); AddMenuItem(myMenu, 0, "RPG"); AddMenuItem(myMenu, 1, "500"); AddMenuItem(myMenu, 1, "500"); AddMenuItem(myMenu, 1, "500"); AddMenuItem(myMenu, 1, "500"); AddMenuItem(myMenu, 1, "500"); AddMenuItem(myMenu, 1, "500"); AddMenuItem(myMenu, 1, "500"); AddMenuItem(myMenu, 1, "500"); AddMenuItem(myMenu, 1, "500"); AddMenuItem(myMenu, 1, "500"); AddMenuItem(myMenu, 1, "500"); AddMenuItem(myMenu, 1, "500"); AddMenuItem(myMenu, 1, "500"); public OnPlayerSelectedMenuRow(playerid,row) { new Menu:Current = GetPlayerMenu(playerid); if(Current == myMenu) { switch(row) { case 0: SetPlayerHealth(playerid,100); case 1: SetPlayerArmour(playerid,100); case 2: GivePlayerWeapon(playerid,22,500); case 3: GivePlayerWeapon(playerid,23,500); case 4: GivePlayerWeapon(playerid,24,500); case 5: GivePlayerWeapon(playerid,25,500); case 6: GivePlayerWeapon(playerid,26,500); case 7: GivePlayerWeapon(playerid,27,500); case 8: GivePlayerWeapon(playerid,28,500); case 9: GivePlayerWeapon(playerid,29,500); case 10: GivePlayerWeapon(playerid,30,500); case 11: GivePlayerWeapon(playerid,31,500); case 12: GivePlayerWeapon(playerid,35,500); } } else if(Current == clMenu) { switch(row) { case 0: SetPlayerHealth(playerid, Health+15); //get player health then add +15 case 1: SetPlayerHealth(playerid, Health+50); //+30... case 2: SetPlayerHealth(playerid, Health+50); case 3: SetPlayerHealth(playerid, Health+70); } } return 1; } OnPlayerCommandText if (!strcmp("/shop",cmdtext,true,10)) { if(IsValidMenu(myMenu)) ShowMenuForPlayer(myMenu, playerid); return 1; }