//------------------------------------------------------------------------------ public OnPlayerSelectedMenuRow(playerid, row) { new Menu:Current = GetPlayerMenu(playerid); if(Current == myMenu) { new Float:x; new Float:y; new Float:z; GetPlayerPos(playerid, x, y, z); switch(row) { case 0: GivePlayerWeapon(playerid,23,25); GivePlayerMoney(playerid, -1000);//take $1000 form player if available else if(GetPlayerMoney(playerid) < 999){ SendClientMessage(playerid, COLOR_RED, "You need more Money");} } switch(row) {} case 1: GivePlayerWeapon(playerid,24,25); GivePlayerMoney(playerid, -1500);//take $1500 form player if available else if(GetPlayerMoney(playerid) < 1499){ SendClientMessage(playerid, COLOR_RED, "You need more Money");} }} switch(row) { case 2: GivePlayerWeapon(playerid,25,20); GivePlayerMoney(playerid, -2000);//take $2000 form player if available else if(GetPlayerMoney(playerid) < 1999){ SendClientMessage(playerid, COLOR_RED, "You need more Money");} } switch(row) { case 3: GivePlayerWeapon(playerid,29,60); GivePlayerMoney(playerid, -2500);//take $2500 form player if available else if(GetPlayerMoney(playerid) < 2499){ SendClientMessage(playerid, COLOR_RED, "You need more Money");} } switch(row) { case 4: GivePlayerWeapon(playerid,30,60); GivePlayerMoney(playerid, -3000);//take $3000 form player if available else if(GetPlayerMoney(playerid) < 2999){ SendClientMessage(playerid, COLOR_RED, "You need more Money");} } } }