public OnPlayerSelectedMenuRow(playerid, row) { new Menu:Current = GetPlayerMenu(playerid); if(Current == myMenu) { switch(row) { case 0: if (GetPlayerMoney(playerid) > 999){ GivePlayerWeapon(playerid,23,25); GivePlayerMoney(playerid, -1000);//take $1000 form player if available else if(GetPlayerMoney(playerid) < 999){ SendClientMessage(playerid, COLOR_RED, "You need more Money");} } switch(row) { case 1: if (GetPlayerMoney(playerid) > 1499){ GivePlayerWeapon(playerid,24,25); GivePlayerMoney(playerid, -1500);//take $1500 form player if available else if(GetPlayerMoney(playerid) < 1499){ SendClientMessage(playerid, COLOR_RED, "You need more Money");} } switch(row) { case 2: if (GetPlayerMoney(playerid) > 1999){ GivePlayerWeapon(playerid,25,20); GivePlayerMoney(playerid, -2000);//take $2000 form player if available else if(GetPlayerMoney(playerid) < 1999){ SendClientMessage(playerid, COLOR_RED, "You need more Money");} } switch(row) { case 3: if (GetPlayerMoney(playerid) > 2499){ GivePlayerWeapon(playerid,29,60); GivePlayerMoney(playerid, -2500);//take $2500 form player if available else if(GetPlayerMoney(playerid) < 2499){ SendClientMessage(playerid, COLOR_RED, "You need more Money");} } switch(row) { case 4: if (GetPlayerMoney(playerid) > 2999){ GivePlayerWeapon(playerid,30,60); GivePlayerMoney(playerid, -3000);//take $3000 form player if available else if(GetPlayerMoney(playerid) < 2999){ SendClientMessage(playerid, COLOR_RED, "You need more Money");} } } }